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Class "TearParams"⚓︎

Info

You can get this class by using the following function:

Example Code
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local player = Isaac.GetPlayer()
local tempEffects = player:GetTearHitParams(WeaponType.WEAPON_TEARS, 1, 1, nil)

Variables⚓︎

Bomb·Variant⚓︎

int BombVariant⚓︎


Tear·Color⚓︎

Color TearColor⚓︎


Tear·Damage⚓︎

float TearDamage⚓︎


Tear·Flags⚓︎

TearFlags TearFlags⚓︎


Tear·Height⚓︎

float TearHeight⚓︎


Tear·Scale⚓︎

float TearScale⚓︎


Tear·Variant⚓︎

int TearVariant⚓︎



Last update: September 15, 2022