Class "EntityKnife"⚓︎
Class Diagram⚓︎
Content Overview
Return value | Function |
---|---|
void | AddTearFlags ( TearFlags Flags )⚓︎ |
void | ClearTearFlags ( TearFlags Flags )⚓︎ |
float | GetKnifeDistance ( )⚓︎ |
float | GetKnifeVelocity ( )⚓︎ |
int | GetRenderZ ( )⚓︎ |
boolean | HasTearFlags ( TearFlags Flags )⚓︎ |
boolean | IsFlying ( )⚓︎ |
void | Reset ( )⚓︎ |
void | SetPathFollowSpeed ( float Speed )⚓︎ |
void | Shoot ( float Charge, float Range )⚓︎ |
float | Charge⚓︎ |
float | MaxDistance⚓︎ |
float | PathFollowSpeed⚓︎ |
float | PathOffset⚓︎ |
float | Rotation⚓︎ |
float | RotationOffset⚓︎ |
float | Scale⚓︎ |
TearFlags | TearFlags⚓︎ |
Functions⚓︎
AddTearFlags ()⚓︎
void AddTearFlags ( TearFlags Flags )⚓︎
ClearTearFlags ()⚓︎
void ClearTearFlags ( TearFlags Flags )⚓︎
GetKnifeDistance ()⚓︎
float GetKnifeDistance ( )⚓︎
GetKnifeVelocity ()⚓︎
float GetKnifeVelocity ( )⚓︎
GetRenderZ ()⚓︎
int GetRenderZ ( )⚓︎
HasTearFlags ()⚓︎
boolean HasTearFlags ( TearFlags Flags )⚓︎
IsFlying ()⚓︎
boolean IsFlying ( )⚓︎
Reset ()⚓︎
void Reset ( )⚓︎
Used for master knifes, to get back to player.
SetPathFollowSpeed ()⚓︎
void SetPathFollowSpeed ( float Speed )⚓︎
Shoot ()⚓︎
void Shoot ( float Charge, float Range )⚓︎
Variables⚓︎
Charge⚓︎
float Charge⚓︎
MaxDistance⚓︎
float MaxDistance⚓︎
PathFollowSpeed⚓︎
float PathFollowSpeed⚓︎
Unit speed of path moving knifes.
PathOffset⚓︎
float PathOffset⚓︎
Rotation⚓︎
float Rotation⚓︎
RotationOffset⚓︎
float RotationOffset⚓︎
Scale⚓︎
float Scale⚓︎
TearFlags⚓︎
TearFlags TearFlags⚓︎
Last update:
January 21, 2023