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Class "EntityKnife"⚓︎

Class Diagram⚓︎

Content Overview

Return valueFunction
voidAddTearFlags ( TearFlags Flags )⚓︎
voidClearTearFlags ( TearFlags Flags )⚓︎
floatGetKnifeDistance ( )⚓︎
floatGetKnifeVelocity ( )⚓︎
intGetRenderZ ( )⚓︎
booleanHasTearFlags ( TearFlags Flags )⚓︎
booleanIsFlying ( )⚓︎
voidReset ( )⚓︎
voidSetPathFollowSpeed ( float Speed )⚓︎
voidShoot ( float Charge, float Range )⚓︎
floatCharge⚓︎
floatMaxDistance⚓︎
floatPathFollowSpeed⚓︎
floatPathOffset⚓︎
floatRotation⚓︎
floatRotationOffset⚓︎
floatScale⚓︎
TearFlagsTearFlags⚓︎

Functions⚓︎

AddTearFlags ()⚓︎

void AddTearFlags ( TearFlags Flags )⚓︎


ClearTearFlags ()⚓︎

void ClearTearFlags ( TearFlags Flags )⚓︎


GetKnifeDistance ()⚓︎

float GetKnifeDistance ( )⚓︎


GetKnifeVelocity ()⚓︎

float GetKnifeVelocity ( )⚓︎


GetRenderZ ()⚓︎

int GetRenderZ ( )⚓︎


HasTearFlags ()⚓︎

boolean HasTearFlags ( TearFlags Flags )⚓︎


IsFlying ()⚓︎

boolean IsFlying ( )⚓︎


Reset ()⚓︎

void Reset ( )⚓︎

Used for master knifes, to get back to player.


SetPathFollowSpeed ()⚓︎

void SetPathFollowSpeed ( float Speed )⚓︎


Shoot ()⚓︎

void Shoot ( float Charge, float Range )⚓︎


Variables⚓︎

Charge⚓︎

float Charge⚓︎


MaxDistance⚓︎

float MaxDistance⚓︎


PathFollowSpeed⚓︎

float PathFollowSpeed⚓︎

Unit speed of path moving knifes.


PathOffset⚓︎

float PathOffset⚓︎


Rotation⚓︎

float Rotation⚓︎


RotationOffset⚓︎

float RotationOffset⚓︎


Scale⚓︎

float Scale⚓︎


TearFlags⚓︎

TearFlags TearFlags⚓︎



Last update: January 21, 2023