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Class "MusicManager"⚓︎

Constructors⚓︎

Music·Manager ()⚓︎

MusicManager MusicManager ( )⚓︎

Returns a MusicManager object.

Example Code

Example usage:

1
MusicManager():Disable()


Functions⚓︎

Crossfade ()⚓︎

void Crossfade ( Music ID, float FadeRate = 0.08 )⚓︎

Bug

If the ID parameter is negative or falls out of the allowed range of music IDs, this function will crash the game.


Disable ()⚓︎

void Disable ( )⚓︎


Disable·Layer ()⚓︎

void DisableLayer ( int LayerId = 0 )⚓︎


Enable ()⚓︎

void Enable ( )⚓︎


Enable·Layer ()⚓︎

void EnableLayer ( int LayerId = 0, boolean Instant = false )⚓︎


Fadein ()⚓︎

void Fadein ( MusicManager ID, float Volume = 1, float FadeRate = 0.08 )⚓︎


Fadeout ()⚓︎

void Fadeout ( float FadeRate = 0.08 )⚓︎


Get·Current·Music·ID ()⚓︎

Music GetCurrentMusicID ( )⚓︎


Get·Queued·Music·ID ()⚓︎

Music GetQueuedMusicID ( )⚓︎

if nothing is queued, return the current music id


Is·Enabled ()⚓︎

boolean IsEnabled ( )⚓︎


Is·Layer·Enabled ()⚓︎

boolean IsLayerEnabled ( int LayerId = 0 )⚓︎


Pause ()⚓︎

void Pause ( )⚓︎


Pitch·Slide ()⚓︎

void PitchSlide ( float TargetPitch )⚓︎


Play ()⚓︎

void Play ( Music ID, float Volume = 1 )⚓︎

Bug

If the ID parameter is negative or falls out of the allowed range of music IDs, this function will crash the game.


Queue ()⚓︎

void Queue ( MusicManager ID )⚓︎


Reset·Pitch ()⚓︎

void ResetPitch ( )⚓︎


Resume ()⚓︎

void Resume ( )⚓︎


Update·Volume ()⚓︎

void UpdateVolume ( )⚓︎

This function sets the music volume to the volume defined in the options menu.


Volume·Slide ()⚓︎

void VolumeSlide ( float TargetVolume, float FadeRate = 0.08 )⚓︎



Last update: March 19, 2023