Class "SFXManager"⚓︎
Constructors⚓︎
SFXManager ()⚓︎
SFXManager SFXManager ( )⚓︎
Returns a SFXManager object.
Example Code
Example usage:
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Functions⚓︎
Adjust·Pitch ()⚓︎
void AdjustPitch ( SoundEffect ID, float Pitch )⚓︎
mostly useful for repeating sounds
Adjust·Volume ()⚓︎
void AdjustVolume ( SoundEffect ID, float Volume )⚓︎
mostly useful for repeating sounds
Get·Ambient·Sound·Volume ()⚓︎
float GetAmbientSoundVolume ( SoundEffect ID )⚓︎
Is·Playing ()⚓︎
boolean IsPlaying ( SoundEffect ID )⚓︎
Play ()⚓︎
void Play ( SoundEffect ID, float Volume = 1, int FrameDelay = 2, boolean Loop = false, float Pitch = 1, float Pan = 0 )⚓︎
Despite its name, FrameDelay does NOT add a delay before the sound plays. Rather, it determines how many frames must pass before the sound can be played again.
Preload ()⚓︎
void Preload ( SoundEffect ID )⚓︎
Set·Ambient·Sound ()⚓︎
void SetAmbientSound ( SoundEffect ID, float Volume, float Pitch )⚓︎
Stop ()⚓︎
void Stop ( SoundEffect ID )⚓︎
Stop·Looping·Sounds ()⚓︎
void StopLoopingSounds ( )⚓︎
Last update:
March 3, 2023