Class "Font"⚓︎
Constructors⚓︎
Font ()⚓︎
Font Font ( )⚓︎
Constructor for the "Font" class.
Example Code
Example usage.
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Functions⚓︎
Draw·String ()⚓︎
void DrawString ( string String, float PositionX, float PositionY, KColor RenderColor, int BoxWidth = 0, boolean Center = false )⚓︎
Draws a string of text to the screen Converts UTF8 to UTF16, then draws the string. Notes: The BoxWidth and Center parameters can be used for aligning the text: If BoxWidth is zero, the text will be left aligned and the center parameter will be ignored If BoxWidth is NOT zero, and the Center parameter is FALSE, then the text will be right aligned inside the BoxWidth size If BoxWidth is NOT zero, and the center parameter is TRUE, then the text will be centered inside the BoxWidth size
Bug
Calling this function with nil
as either the String
or RenderColor
parameters will crash the game.
Example Code
Example usage.
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Draw·String·Scaled ()⚓︎
void DrawStringScaled ( string String, float PositionX, float PositionY, float ScaleX, float ScaleY, KColor RenderColor, int BoxWidth = 0, boolean Center = false )⚓︎
Draws a scaled string of text on the screen. Converts UTF8 to UTF16, then draws the string.
Bug
Calling this function with nil
as either the String
or RenderColor
parameters will crash the game.
Example Code
Example usage.
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Draw·String·Scaled·UTF8 ()⚓︎
void DrawStringScaledUTF8 ( string String, float PositionX, float PositionY, float ScaleX, float ScaleY, KColor RenderColor, int BoxWidth = 0, boolean Center = false )⚓︎
Draws a scaled string of Unicode text on the screen.
Bug
Calling this function with nil
as either the String
or RenderColor
parameters will crash the game.
Example Code
Example usage.
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Draw·String·UTF8 ()⚓︎
void DrawStringUTF8 ( string String, float PositionX, float PositionY, KColor RenderColor, int BoxWidth = 0, boolean Center = false )⚓︎
Draws a string of Unicode text to the screen Notes: The BoxWidth and Center parameters can be used for aligning the text: If BoxWidth is zero, the text will be left aligned and the center parameter will be ignored If BoxWidth is NOT zero, and the Center parameter is FALSE, then the text will be right aligned inside the BoxWidth size If BoxWidth is NOT zero, and the center parameter is TRUE, then the text will be centered inside the BoxWidth size
Bug
Calling this function with nil
as either the String
or RenderColor
parameters will crash the game.
Example Code
Example usage.
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Get·Baseline·Height ()⚓︎
int GetBaselineHeight ( )⚓︎
Get the number of pixels from the absolute top of the line to the base of the characters
Get·Character·Width ()⚓︎
int GetCharacterWidth ( char Character )⚓︎
Returns the width of a specific character
Get·Line·Height ()⚓︎
int GetLineHeight ( )⚓︎
Get the distance in pixels between each line of text
Get·String·Width ()⚓︎
int GetStringWidth ( string String )⚓︎
Converts UTF8 to UTF16 and returns string width
Bug
Calling this function with nil
as parameter will crash the game.
Get·String·Width·UTF8 ()⚓︎
int GetStringWidthUTF8 ( string String )⚓︎
returns string width of a Unicode text.
Is·Loaded ()⚓︎
boolean IsLoaded ( )⚓︎
Returns whether a font is loaded or not.
Load ()⚓︎
void Load ( string FilePath )⚓︎
Loads a font.
Note
To check that the font actually got loaded, call the IsLoaded() method afterwards.
Example Code
Example usage.
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Set·Missing·Character ()⚓︎
void SetMissingCharacter ( char MissingCharacter )⚓︎
Converts UTF8 to UTF16, then draws Sets the missing character to be used by the font (the character used when missing characters are encountered)
Unload ()⚓︎
void Unload ( )⚓︎
Unloads all our data from memory