Binding of Isaac - Afterbirth+ Lua Reference/Guide
GridEntityPit Class Reference
Inheritance diagram for GridEntityPit:
GridEntity

Public Member Functions

 MakeBridge ()
 
 SetLadder (boolean Value)
 
 UpdateCollision ()
 void InitSubclass(void); More...
 
- Public Member Functions inherited from GridEntity
 SetType (GridEntityType Type)
 
 SetVariant (integer Variant)
 
 Init (integer Seed)
 
 PostInit ()
 
 Update ()
 
 Render (Vector Offset)
 
boolean Hurt (integer Damage)
 
boolean Destroy (boolean Immediate)
 
GridEntityType GetType ()
 
integer GetVariant ()
 
integer GetGridIndex ()
 
DescGetSaveState ()
 
GridEntityDoor ToDoor ()
 
GridEntityPit ToPit ()
 
GridEntityPoop ToPoop ()
 
GridEntityRock ToRock ()
 
GridEntityPressurePlate ToPressurePlate ()
 
GridEntitySpikes ToSpikes ()
 
GridEntityTNT ToTNT ()
 

Public Attributes

boolean HasLadder
 
- Public Attributes inherited from GridEntity
const Vector Position
 returns the position of the grid cell's center point More...
 
integer State
 
integer VarData
 
Desc Desc
 
RNG RNG
 
CollisionClass CollisionClass
 
Sprite Sprite
 

Member Function Documentation

◆ MakeBridge()

GridEntityPit::MakeBridge ( )

◆ SetLadder()

GridEntityPit::SetLadder ( boolean  Value)

◆ UpdateCollision()

GridEntityPit::UpdateCollision ( )

void InitSubclass(void);

Member Data Documentation

◆ HasLadder

boolean GridEntityPit::HasLadder