Binding of Isaac - Afterbirth+ Lua Reference/Guide
GridEntityDoor Member List
This is the complete list of members for
GridEntityDoor
, including all inherited members.
Bar
()
GridEntityDoor
Busted
GridEntityDoor
CanBlowOpen
()
GridEntityDoor
Close
(boolean Force)
GridEntityDoor
CloseAnimation
GridEntityDoor
CollisionClass
GridEntity
CurrentRoomType
GridEntityDoor
Desc
GridEntity
Destroy
(boolean Immediate)
GridEntity
Direction
GridEntityDoor
ExtraSprite
GridEntityDoor
ExtraVisible
GridEntityDoor
GetGridIndex
()
GridEntity
GetSaveState
()
GridEntity
GetSpriteOffset
()
GridEntityDoor
GetType
()
GridEntity
GetVariant
()
GridEntity
Hurt
(integer Damage)
GridEntity
Init
(integer Seed)
GridEntity
IsBusted
()
GridEntityDoor
IsKeyFamiliarTarget
()
GridEntityDoor
IsLocked
()
GridEntityDoor
IsOpen
()
GridEntityDoor
IsRoomType
(RoomType Type)
GridEntityDoor
IsTargetRoomArcade
()
GridEntityDoor
LockedAnimation
GridEntityDoor
Open
()
GridEntityDoor
OpenAnimation
GridEntityDoor
OpenLockedAnimation
GridEntityDoor
Position
GridEntity
PostInit
()
GridEntity
PreviousState
GridEntityDoor
PreviousVariant
GridEntityDoor
Render
(Vector Offset)
GridEntity
RNG
GridEntity
SetLocked
(boolean Locked)
GridEntityDoor
SetRoomTypes
(RoomType CurrentRoomType, RoomType TargetRoomType)
GridEntityDoor
SetType
(GridEntityType Type)
GridEntity
SetVariant
(integer Variant)
GridEntity
Slot
GridEntityDoor
SpawnDust
()
GridEntityDoor
Sprite
GridEntity
State
GridEntity
TargetRoomIndex
GridEntityDoor
TargetRoomType
GridEntityDoor
ToDoor
()
GridEntity
ToPit
()
GridEntity
ToPoop
()
GridEntity
ToPressurePlate
()
GridEntity
ToRock
()
GridEntity
ToSpikes
()
GridEntity
ToTNT
()
GridEntity
TryBlowOpen
(boolean FromExplossion)
GridEntityDoor
TryUnlock
(boolean Force)
GridEntityDoor
Update
()
GridEntity
VarData
GridEntity
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