Binding of Isaac - Afterbirth+ Lua Reference/Guide
GridEntityDoor Member List

This is the complete list of members for GridEntityDoor, including all inherited members.

Bar()GridEntityDoor
BustedGridEntityDoor
CanBlowOpen()GridEntityDoor
Close(boolean Force)GridEntityDoor
CloseAnimationGridEntityDoor
CollisionClassGridEntity
CurrentRoomTypeGridEntityDoor
DescGridEntity
Destroy(boolean Immediate)GridEntity
DirectionGridEntityDoor
ExtraSpriteGridEntityDoor
ExtraVisibleGridEntityDoor
GetGridIndex()GridEntity
GetSaveState()GridEntity
GetSpriteOffset()GridEntityDoor
GetType()GridEntity
GetVariant()GridEntity
Hurt(integer Damage)GridEntity
Init(integer Seed)GridEntity
IsBusted()GridEntityDoor
IsKeyFamiliarTarget()GridEntityDoor
IsLocked()GridEntityDoor
IsOpen()GridEntityDoor
IsRoomType(RoomType Type)GridEntityDoor
IsTargetRoomArcade()GridEntityDoor
LockedAnimationGridEntityDoor
Open()GridEntityDoor
OpenAnimationGridEntityDoor
OpenLockedAnimationGridEntityDoor
PositionGridEntity
PostInit()GridEntity
PreviousStateGridEntityDoor
PreviousVariantGridEntityDoor
Render(Vector Offset)GridEntity
RNGGridEntity
SetLocked(boolean Locked)GridEntityDoor
SetRoomTypes(RoomType CurrentRoomType, RoomType TargetRoomType)GridEntityDoor
SetType(GridEntityType Type)GridEntity
SetVariant(integer Variant)GridEntity
SlotGridEntityDoor
SpawnDust()GridEntityDoor
SpriteGridEntity
StateGridEntity
TargetRoomIndexGridEntityDoor
TargetRoomTypeGridEntityDoor
ToDoor()GridEntity
ToPit()GridEntity
ToPoop()GridEntity
ToPressurePlate()GridEntity
ToRock()GridEntity
ToSpikes()GridEntity
ToTNT()GridEntity
TryBlowOpen(boolean FromExplossion)GridEntityDoor
TryUnlock(boolean Force)GridEntityDoor
Update()GridEntity
VarDataGridEntity