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integer | GetRenderZ () |
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| Shoot (float Charge, float Range) |
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boolean | IsFlying () |
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float | GetKnifeDistance () |
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float | GetKnifeVelocity () |
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| SetPathFollowSpeed (float Speed) |
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| Reset () |
| Used for master knifes, to get back to player. More...
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table | GetData () |
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| Update () |
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| Render (Vector Offset) |
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boolean | RenderShadowLayer (Vector Offset) |
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| PostRender () |
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boolean | TakeDamage (float Damage, integer Flags, EntityRef Source, integer DamageCountdown) |
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boolean | HasMortalDamage () |
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| Kill () |
| Kills the entity and makes a blood splat or gibs. More...
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| Die () |
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| Remove () |
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| BloodExplode () |
| Explodes with gibs and blood. More...
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| AddVelocity (Vector Velocity) |
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| MultiplyFriction (float Value) |
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| SetColor (Color Color, integer Duration, integer Priority, boolean Fadeout, boolean Share) |
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const Color & | GetColor () |
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| SetSpriteFrame (string AnimationName, integer FrameNum) |
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| SetSpriteOverlayFrame (string AnimationName, integer FrameNum) |
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| SetSize (float Size, Vector SizeMulti, integer NumGridCollisionPoints) |
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boolean | CollidesWithGrid () |
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boolean | IsEnemy () |
| return true for NPCs that are not controlled by the player More...
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boolean | IsActiveEnemy (boolean includeDead) |
| return true for non background NPCs (ex: every enemy except fire and shopkeepers) More...
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boolean | IsVulnerableEnemy () |
| return true for enemies that can be damaged More...
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boolean | IsFlying () |
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| AddEntityFlags (integer Flags) |
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| ClearEntityFlags (integer Flags) |
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integer | GetEntityFlags () |
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boolean | HasEntityFlags (integer Flags) |
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boolean | HasFullHealth () |
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| AddHealth (float HitPoints) |
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| AddPoison (EntityRef Source, integer Duration, float Damage) |
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| AddFreeze (EntityRef Source, integer Duration) |
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| AddSlowing (EntityRef Source, integer Duration, float SlowValue, Color SlowColor) |
| Makes the friction higher. More...
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| AddCharmed (integer Duration) |
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| AddConfusion (EntityRef Source, integer Duration, boolean IgnoreBosses) |
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| AddMidasFreeze (EntityRef Source, integer Duration) |
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| AddFear (EntityRef Source, integer Duration) |
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| AddBurn (EntityRef Source, integer Duration, float Damage) |
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| AddShrink (EntityRef Source, integer Duration) |
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| RemoveStatusEffects () |
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boolean | Exists () |
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boolean | IsDead () |
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boolean | IsVisible () |
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boolean | IsInvincible () |
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boolean | CanShutDoors () |
| enemies keep the doors shut More...
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boolean | IsBoss () |
| bosses display health bar More...
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BossId | GetBossID () |
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Entity & | GetLastParent () |
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Entity & | GetLastChild () |
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boolean | HasCommonParentWithEntity (Entity Other) |
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boolean | IsFrame (integer Frame, integer Offset) |
| true every X frames More...
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RNG & | GetDropRNG () |
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Sprite & | GetSprite () |
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EntityPlayer | ToPlayer () |
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EntityEffect | ToEffect () |
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EntityNPC | ToNPC () |
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EntityPickup | ToPickup () |
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EntityFamiliar | ToFamiliar () |
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EntityBomb | ToBomb () |
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EntityKnife | ToKnife () |
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EntityLaser | ToLaser () |
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EntityTear | ToTear () |
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EntityProjectile | ToProjectile () |
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