Class "EntityTear"⚓︎
Inherits from Class:⚓︎
Functions⚓︎
Change·Variant ()⚓︎
void ChangeVariant ( int NewVariant )⚓︎
Reset·Sprite·Scale ()⚓︎
void ResetSpriteScale ( )⚓︎
Resets the tear sprite animation depending on scale.
Set·Dead·Eye·Intensity ()⚓︎
void SetDeadEyeIntensity ( float Intensity )⚓︎
Set·Knockback·Multiplier ()⚓︎
void SetKnockbackMultiplier ( float Multiplier )⚓︎
Set·Parent·Offset ()⚓︎
void SetParentOffset ( Vector Offset )⚓︎
Set·Wait·Frames ()⚓︎
void SetWaitFrames ( int Value )⚓︎
Variables⚓︎
Base·Damage⚓︎
const float BaseDamage⚓︎
Base·Scale⚓︎
const float BaseScale⚓︎
Bounced⚓︎
boolean Bounced⚓︎
true if tear bounced of something
Can·Trigger·Streak·End⚓︎
boolean CanTriggerStreakEnd⚓︎
For Onan's strak and Dead Eye.
Continue·Velocity⚓︎
Vector ContinueVelocity⚓︎
Falling·Acceleration⚓︎
float FallingAcceleration⚓︎
Falling·Speed⚓︎
float FallingSpeed⚓︎
Height⚓︎
float Height⚓︎
Homing·Friction⚓︎
float HomingFriction⚓︎
Knockback·Multiplier⚓︎
float KnockbackMultiplier⚓︎
Parent·Offset⚓︎
Vector ParentOffset⚓︎
Used for Position adjustment (vs PositionOffset which is a render offset)
Pos·Displacement⚓︎
const Vector PosDisplacement⚓︎
Rotation⚓︎
float Rotation⚓︎
Scale⚓︎
float Scale⚓︎
Stick·Diff⚓︎
Vector StickDiff⚓︎
Stick·Target⚓︎
Entity StickTarget⚓︎
Stick·Timer⚓︎
int StickTimer⚓︎
Tear·Flags⚓︎
TearFlags TearFlags⚓︎
Tear·Index⚓︎
const int TearIndex⚓︎
Returns the index of the tear. Its analog to the number of tears fired in the current game.
Wait·Frames⚓︎
int WaitFrames⚓︎
Last update:
June 9, 2021