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Class "EntityTear"⚓︎

Inherits from Class:⚓︎

Entity

Functions⚓︎

Change·Variant ()⚓︎

void ChangeVariant ( int NewVariant )⚓︎


Reset·Sprite·Scale ()⚓︎

void ResetSpriteScale ( )⚓︎

Resets the tear sprite animation depending on scale.


Set·Dead·Eye·Intensity ()⚓︎

void SetDeadEyeIntensity ( float Intensity )⚓︎


Set·Knockback·Multiplier ()⚓︎

void SetKnockbackMultiplier ( float Multiplier )⚓︎


Set·Parent·Offset ()⚓︎

void SetParentOffset ( Vector Offset )⚓︎


Set·Wait·Frames ()⚓︎

void SetWaitFrames ( int Value )⚓︎


Variables⚓︎

Base·Damage⚓︎

const float BaseDamage⚓︎


Base·Scale⚓︎

const float BaseScale⚓︎


Bounced⚓︎

boolean Bounced⚓︎

true if tear bounced of something


Can·Trigger·Streak·End⚓︎

boolean CanTriggerStreakEnd⚓︎

For Onan's strak and Dead Eye.


Continue·Velocity⚓︎

Vector ContinueVelocity⚓︎


Falling·Acceleration⚓︎

float FallingAcceleration⚓︎


Falling·Speed⚓︎

float FallingSpeed⚓︎


Height⚓︎

float Height⚓︎


Homing·Friction⚓︎

float HomingFriction⚓︎


Knockback·Multiplier⚓︎

float KnockbackMultiplier⚓︎


Parent·Offset⚓︎

Vector ParentOffset⚓︎

Used for Position adjustment (vs PositionOffset which is a render offset)


Pos·Displacement⚓︎

const Vector PosDisplacement⚓︎


Rotation⚓︎

float Rotation⚓︎


Scale⚓︎

float Scale⚓︎


Stick·Diff⚓︎

Vector StickDiff⚓︎


Stick·Target⚓︎

Entity StickTarget⚓︎


Stick·Timer⚓︎

int StickTimer⚓︎


Tear·Flags⚓︎

TearFlags TearFlags⚓︎


Tear·Index⚓︎

const int TearIndex⚓︎

Returns the index of the tear. Its analog to the number of tears fired in the current game.


Wait·Frames⚓︎

int WaitFrames⚓︎



Last update: June 9, 2021