Class "EntityEffect"⚓︎
Inherits from Class:⚓︎
Functions⚓︎
Follow·Parent ()⚓︎
void FollowParent ( Entity Parent )⚓︎
Is·Player·Creep ()⚓︎
static boolean IsPlayerCreep ( int Variant )⚓︎
Set·Damage·Source ()⚓︎
void SetDamageSource ( EntityType DamageSource )⚓︎
Set·Radii ()⚓︎
void SetRadii ( float min, float max )⚓︎
For shockwaves.
Set·Timeout ()⚓︎
void SetTimeout ( int Timeout )⚓︎
Variables⚓︎
Damage·Source⚓︎
int DamageSource⚓︎
Falling·Acceleration⚓︎
float FallingAcceleration⚓︎
Falling·Speed⚓︎
float FallingSpeed⚓︎
Is·Following⚓︎
boolean IsFollowing⚓︎
Life·Span⚓︎
int LifeSpan⚓︎
m_Height⚓︎
float m_Height⚓︎
for particles .dy
Max·Radius⚓︎
float MaxRadius⚓︎
Min·Radius⚓︎
float MinRadius⚓︎
For shockwaves.
Parent·Offset⚓︎
Vector ParentOffset⚓︎
probably obsolete soon, in favor of m_SpriteOffset
Rotation⚓︎
float Rotation⚓︎
Scale⚓︎
float Scale⚓︎
State⚓︎
int State⚓︎
state var, may be used ad lib initialized to 0 in Init()
Timeout⚓︎
int Timeout⚓︎
Last update:
June 9, 2021