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Class "EntityEffect"⚓︎

Inherits from Class:⚓︎

Entity

Functions⚓︎

Follow·Parent ()⚓︎

void FollowParent ( Entity Parent )⚓︎


Is·Player·Creep ()⚓︎

static boolean IsPlayerCreep ( int Variant )⚓︎


Set·Damage·Source ()⚓︎

void SetDamageSource ( EntityType DamageSource )⚓︎


Set·Radii ()⚓︎

void SetRadii ( float min, float max )⚓︎

For shockwaves.


Set·Timeout ()⚓︎

void SetTimeout ( int Timeout )⚓︎


Variables⚓︎

Damage·Source⚓︎

int DamageSource⚓︎


Falling·Acceleration⚓︎

float FallingAcceleration⚓︎


Falling·Speed⚓︎

float FallingSpeed⚓︎


Is·Following⚓︎

boolean IsFollowing⚓︎


Life·Span⚓︎

int LifeSpan⚓︎


m_Height⚓︎

float m_Height⚓︎

for particles .dy


Max·Radius⚓︎

float MaxRadius⚓︎


Min·Radius⚓︎

float MinRadius⚓︎

For shockwaves.


Parent·Offset⚓︎

Vector ParentOffset⚓︎

probably obsolete soon, in favor of m_SpriteOffset


Rotation⚓︎

float Rotation⚓︎


Scale⚓︎

float Scale⚓︎


State⚓︎

int State⚓︎

state var, may be used ad lib initialized to 0 in Init()


Timeout⚓︎

int Timeout⚓︎



Last update: June 9, 2021