Viewing Mod
Complete Eternal Edition+
This Mod Adds Eternal Monsters and Bosses From Eternal Edition
Created 1 year ago
yeah, yeah, I know that I already uploaded this mod here, but I made a lot of updates on the mod, so, the mod is now much better, so, let's go to the mod:


This mod adds new Eternal variants for all bosses and (almost) all enemies, with new mechanics to make the game more difficult like the classic flash version

INCOMPATIBILITY:
Don't use this mod along with the following mods:
HardMode Major Boss Patterns
Bosses Eternal Edition+
Monsters Eternal Edition+
Rebalances Eternal Edition+

You can disable the changes below that you don't like, just go to the mod location, go in the file called "ConfigBadEffects" and change the "true" to "false", keep "true" to active that function, or change to "false" to disable that function, and don't use the " in the function

Changes:
• New Eternal Transformation! Got after picking 10 eternal hearts, gives flight and 1.5 DMG up
• New Eternal Arena, it haves a small chance to replace the normal/boss challenge room and can only be found once per run, contains an angel item, the waves in the eternal arena will contain ONLY eternal enemies, you can't escape once you take the item or absorb the item until the arena is completed
• D6 now haves 3 charges, with a chance to delete the item instead of rerolling
• Damage Limit, depending of your damage, the future damage items will give to you a little less damage or much less damage
• you can't take a two heart pact if you have only one red container
• Guppy's Paw now gives only 2 soul hearts
• Decreased the chance of a room drop a pickup after clearing the room by 30%
• Keys will have a 25% of chance to be replaced with coins or hearts in caves and after that
• Converter now requires 3 soul hearts or black hearts (before was 2) to gain a heart container
• Little Chad and The Relic gives hearts less often
• Normal enemies now have the same shot speed of flash version
• Mom's Knife, Brimstone and sacrificial dagger got a nerf on the damage
• Touching a bomb pickup have a chance to transform it into a troll bomb (frustrating, I know)
• The Joker card will trigger the effect of The Fool card if The Joker card is used in sheol, cathedral, chest, dark room and void
• you can get Black Hearts only with satanic bible, super secret rooms and items that give to you directly black hearts
• If you try to take holy mantle in the treasure room, you will have a little surprise...

171

downloads
x 13

- some enemies changed

- bug fixes

- reworked eternal enemies now interacts correctly with status like confuse or fear

- eternal bosses now has the correct color when they are affected with some status

- decreased the health regeneration of eternal scolex

- increased the health regeneration of eternal pin and eternal frail

- eternal the lamb now uses less his brimstone and ipecac attack

- eternal the lamb is now faster meanwhile he chases the player

- decreased the time that the lamb took to attack again

- now there's a limit of how many eternal sins appears in the room, similar to the limit of eternal monsters

- changed how some eternal enemies spawn to avoid possible incompatibilities with another mods

- changed the pattern of some enemies

- fixed some problems in the mod

- Fixed the boss music in eternal arena being a little loud

- fixed some problems

- some enemies was changed to works better

- added the eternal arena to the mod

- some eternal enemies are now harder

- health regeneration is now bigger in later floors

- changed a little the attacks from eternal isaac and eternal ???

- health regeneration of eternal enemies is now higher on later floors

- changed the function from enemies that throw spiders to work a little better

- eternal ultra greedier now received a small buff

- fixed a problem that was making keys from shop transform into hearts or coins

- eternal the lamb can't damage himself with his own ipecac anymore-more range to eternal psychic maw and psychic horf

- eternal black globin body now throws spiders at the player if he is close to the player

- eternal baby long legs, eternal sack and eternal walking sack now throws extra spiders only in the third floor or after that

- eternal fat bat is now a little harder

- eternal host and eternal walking host now shoots theyr projectiles a little closer to each other

- keys will not be replaced with another pickups if the player has flat penny

- eternal pin and eternal frail took a nerf and now are easier (not much)

- fixed a problem that was making keys from shop transform into hearts or coins

- keys will not be replaced with another pickups if the player has flat penny

- eternal the lamb can't damage himself with his own ipecac anymore

- eternal pin and eternal frail took a nerf and they are now easier (not much)

- more range to eternal psychic maw and psychic horf

- eternal black globin body now throws spiders at the player if he is close to the player

- eternal baby long legs, eternal sack and eternal walking sack now throws extra spiders only in the third floor or after that

- eternal fat bat is now a little harder

- eternal host and eternal walking host now shoots theyr projectiles a little closer to each other

- fixed a problem that was making keys from shop transform into hearts or coins

- keys will not be replaced with another pickups if the player has flat penny

- eternal the lamb can't damage himself with his own ipecac anymore

- eternal pin and eternal frail took a nerf and they are now easier (not much)

- more range to eternal psychic maw and psychic horf

- eternal leech and variants took a nerf

- eternal black globin body now throws spiders at the player if he is close to the player

- eternal baby long legs, eternal sack and eternal walking sack now throws extra spiders only in the third floor or after that

- eternal fat bat is now a little harder

- eternal host and eternal walking host now shoots theyr projectiles a little closer to each other

- fixed a problem that was making keys from shop transform into hearts or coins

- keys will not be replaced with another pickups if the player has flat penny

- eternal the lamb can't damage himself with his own ipecac anymore

- eternal pin and eternal frail took a nerf and they are now easier (not much)

- more range to eternal psychic maw and psychic horf

- eternal black globin body now throws spiders at the player if he is close to the player

- eternal baby long legs, eternal sack and eternal walking sack now throws extra spiders only in the third floor or after that

- eternal fat bat is now a little harder

- eternal host and eternal walking host now shoots theyr projectiles a little closer to each other

- fixed a problem that was making keys from shop transform into hearts or coins

- keys will not be replaced with another pickups if the player has flat penny

- eternal the lamb can't damage himself with his own ipecac anymore

- more range to eternal psychic maw and psychic horf

- eternal black globin body now throws spiders at the player if he is close to the player

- eternal baby long legs, eternal sack and eternal walking sack now throws extra spiders only in the third floor or after that

- eternal fat bat is now a little harder

- eternal host and eternal walking host now shoots theyr projectiles a little closer to each other

- many fix to some problems, some enemies was changed to works better, less lag

- many fix to some problems, some enemies was changed to works better, less lag

- some part of the code was reworked, with that some bugs was fixed and the mod is less laggy

- some bug fixes, some enemies works better

- much things changed to works better

- fixed some bugs

- some enemies was reworked to acts more like the original eternal edition

- much things changed to works better

- fixed some bugs

- some enemies was reworked to acts more like the original eternal edition

- much things changed to works better

- fixed some bugs

- some enemies was reworked to acts more like the original eternal edition

- fixed a bug that was making eternal delirium return to full health randomly

- changed one of the attacks from eternal mega satan

- some bug fixed, changes how some enemies work

- changed how damage limit works

- eternal gemini, steven and blighted ovum are now harder

- changed more stuff on enemies and bosses

- removed a file

this is something i always wanted to be done for the Rebirth sequel, im glad someone put the time into making this very nicely done
well, I put a lot of effort on the mod, was 2 months to create the mod, and more than a year making updates to make the mod looks more like the original eternal edition, and my friend 'Nioffe' helped me with the sprites, actually the mod looks almost completely equal to the original eternal edition
January 16, 2020 - 9 months ago

Maintenance complete! We have moved to a new web server! Speed and stability should be improved. If you notice any issues, please mention them in our Discord server.