Viewing Mod
Bosses Eternal Edition+
This Mod Adds Eternal Bosses From Eternal Edition
Created 5 years ago
yeah, yeah, I know that I already uploaded this mod here, but I made a lot of updates on the mod, so, the mod is now much better, so, let's go to the mod:

This mod adds a new champion variant for all bosses, including final bosses, all based on the classic game. Eternal bosses are tougher and haves new mechanics and patterns.

ATTENTION


• This mod is included in Complete Eternal Edition+, don't use both mods together
• Incompatible with HardMode Major Boss Patterns

What's new:


• Click here to view the full documentation of this mod
• New champion variant with new mechanis and attack patterns for all bosses
• Final bosses will be eternal with 100% chance
• Completely reworked many of the final bosses
• Most haves a slight health regeneration
• They all may drop an eternal heart on boss room
• Changed just a few vanilla bosses

Configuration:


> Open ConfigBossesSpawn.lua with any text editor
> Change the values that you want

50

downloads
x 2

- LAST UPDATE:

- reworked most of the code to make the mod run smoother

- added a configuration file, now you can change the eternal bosses spawn rate

- bug fix in bosses always becoming eternal and in eternal duke of flies and eternal husk

- fixed a bug that was making eternal rag mega balls drop hearts when they explode

- reworked the code of this mod

- changed how some eternal enemies works

- new sprites to some eternal enemies

- small changes

- some minor changes

- more compatibility with coop, true coop and external item descriptions

- some stuff changed and bug fixes

- some stuff changed

- reworked part of the code to cause less lag

- some stuff changed

- reworked part of the code to cause less lag

- fixed some bugs, some enemies changed

- some enemies changed

- bug fixes

- reworked eternal enemies now interacts correctly with status like confuse or fear

- eternal bosses now has the correct color when they are affected with some status

- decreased the health regeneration of eternal scolex

- increased the health regeneration of eternal pin and eternal frail

- eternal the lamb now uses less his brimstone and ipecac attack

- eternal the lamb is now faster meanwhile he chases the player

- decreased the time that the lamb took to attack again

- now there's a limit of how many eternal sins appears in the room, similar to the limit of eternal monsters

- changed how some eternal enemies spawn to avoid possible incompatibilities with another mods

- changed the pattern of some enemies

- fixed some problems in the mod

- fixed some problems

- some enemies was changed to works better

- health regeneration is now bigger in later floors

- changed a little the attacks from eternal isaac and eternal ???

- health regeneration of eternal enemies is now higher on later floors

- changed the function from enemies that throw spiders to work a little better

- eternal ultra greedier now received a small buff

- eternal the lamb can't damage himself with his own ipecac anymore-more range to eternal psychic maw and psychic horf

- eternal black globin body now throws spiders at the player if he is close to the player

- eternal baby long legs, eternal sack and eternal walking sack now throws extra spiders only in the third floor or after that

- eternal fat bat is now a little harder

- eternal host and eternal walking host now shoots theyr projectiles a little closer to each other

- eternal pin and eternal frail took a nerf and now are easier (not much)

- eternal the lamb can't damage himself with his own ipecac anymore

- eternal pin and eternal frail took a nerf and they are now easier (not much)

- eternal the lamb can't damage himself with his own ipecac anymore

- many fix to some problems, some enemies was changed to works better, less lag

- many fix to some problems, some enemies was changed to works better, less lag

- some part of the code was reworked, with that some bugs was fixed and the mod is less laggy

- some bug fixes, some enemies works better

- much things changed to works better

- fixed some bugs

- some enemies was reworked to acts more like the original eternal edition

- much things changed to works better

- fixed some bugs

- some enemies was reworked to acts more like the original eternal edition

- fixed a bug that was making eternal delirium return to full health randomly

- changed one of the attacks from eternal mega satan

- some bug fixed, changes how some enemies work

- eternal gemini, steven and blighted ovum are now harder

- changed more stuff on bosses

- removed a file

Tbh, those look like the original monsters from the regular game.
eternal enemies are an ''alternative'' version of enemies that are already in the game, except they are much harder and has more health
Oh, they're the same thing as the original monsters, except they kind of have special abilities like the brimstone monster's brimstone has blood creep when it fires. And the Chubby's Lil Chubby has blood creep when fired. And the Headless Monster fires blood tears when jumping and jumping from a high place fires 8 blood tears in all directions. Other eternity monsters are better than the regular monsters. Except in the Rebirth version, there's an Eternity fly. When you destroy the Corn poop, it turns into a regular fly.
April 10, 2022 - 2 years ago
Hey! We have a new Discord server. You can find more information in the announcements channel there. See you there!