Binding of Isaac - Afterbirth+ Lua Reference/Guide
Sprite Member List

This is the complete list of members for Sprite, including all inherited members.

FlipXSprite
FlipYSprite
GetDefaultAnimation()Sprite
GetDefaultAnimationName()Sprite
GetFilename()Sprite
GetFrame()Sprite
GetLayerCount()Sprite
GetOverlayFrame()Sprite
GetTexel(Vector SamplePos, Vector RenderPos, float AlphaThreshold)Sprite
IsEventTriggered(string EventName)Sprite
IsFinished(string AnimationName)Sprite
IsLoaded()Sprite
IsOverlayFinished(string AnimationName)Sprite
IsOverlayPlaying(string AnimationName)Sprite
IsPlaying(string AnimationName)Sprite
ColorSprite
Load(string Filename, boolean LoadGraphics)Sprite
LoadGraphics()Sprite
OffsetSprite
Play(string AnimationName, boolean Force)Sprite
PlaybackSpeedSprite
PlayOverlay(string AnimationName, boolean Force)Sprite
PlayRandom(integer Seed)Sprite
Reload()Sprite
RemoveOverlay()Sprite
Render(Vector Pos, Vector TopLeftClamp, Vector BottomRightClamp)Sprite
RenderLayer(integer LayerId, Vector Pos)Sprite
ReplaceSpritesheet(integer LayerId, string PngFilename)Sprite
Reset()Sprite
RotationSprite
ScaleSprite
SetAnimation(string AnimationName)Sprite
SetFrame(string AnimationName, integer FrameNum)Sprite
SetLastFrame()Sprite
SetLayerFrame(integer LayerId, integer FrameNum)Sprite
SetOverlayAnimation(string AnimationName)Sprite
SetOverlayFrame(string AnimationName, integer FrameNum)Sprite
SetOverlayRenderPriority(boolean RenderFirst)Sprite
Sprite(void)Sprite
Stop()Sprite
Update()Sprite
WasEventTriggered(string EventName)Sprite