CheckLine(Vector Pos1, Vector Pos2, LinecheckMode Mode, integer GridPathThreshold, boolean IgnoreWalls, boolean IgnoreCrushable) | Room | |
DamageGrid(integer Index, integer Damage) | Room | |
DestroyGrid(integer Index, boolean Immediate) | Room | |
EmitBloodFromWalls(integer Duration, integer Count) | Room | |
FindFreePickupSpawnPosition(Vector Pos, float InitialStep, boolean AvoidActiveEntities) | Room | |
FindFreeTilePosition(Vector Pos, float DistanceThreshold) | Room | |
GetAliveBossesCount() | Room | |
GetAliveEnemiesCount() | Room | |
GetAwardSeed() | Room | |
GetBackdropType() | Room | |
GetBossID() | Room | |
GetBottomRightPos() | Room | |
GetBrokenWatchState() | Room | |
GetCenterPos() | Room | |
GetClampedGridIndex(Vector Position) | Room | |
GetClampedPosition(Vector Pos, float Margin) | Room | |
GetDecorationSeed() | Room | |
GetDeliriumDistance() | Room | |
GetDevilRoomChance() | Room | |
GetDoor(DoorSlot Slot) | Room | |
GetDoorSlotPosition(DoorSlot Slot) | Room | |
GetDungeonRockIdx() | Room | |
GetEntities() | Room | |
GetFrameCount() | Room | |
GetGridCollision(integer GridIndex) | Room | |
GetGridCollisionAtPos(Vector Pos) | Room | |
GetGridEntity(integer Index) | Room | |
GetGridEntityFromPos(integer Index) | Room | |
GetGridHeight() | Room | |
GetGridIndex(Vector Position) | Room | |
GetGridPath(integer Index) | Room | |
GetGridPathFromPos(integer Index) | Room | |
GetGridPosition(integer GridIndex) | Room | |
GetGridSize() | Room | |
GetGridWidth() | Room | |
GetLaserTarget(Vector Pos, Vector Dir) | Room | |
GetLightingAlpha() | Room | |
GetLRoomAreaDesc() | Room | |
GetLRoomTileDesc() | Room | |
GetNextShockwaveId() | Room | |
GetRandomPosition(float Margin) | Room | |
GetRandomTileIndex(integer Seed) | Room | |
GetRedHeartDamage() | Room | |
GetRenderScrollOffset() | Room | |
GetRenderSurfaceTopLeft() | Room | |
GetRoomConfigStage() | Room | |
GetRoomShape() | Room | |
GetSecondBossID() | Room | |
GetSeededCollectible(integer Seed) | Room | |
GetShopLevel() | Room | |
GetSpawnSeed() | Room | |
GetTintedRockIdx() | Room | |
GetTopLeftPos() | Room | |
GetType() | Room | |
HasSlowDown() | Room | |
HasTriggerPressurePlates() | Room | |
HasWater() | Room | |
HasWaterPits() | Room | |
IsAmbushActive() | Room | |
IsAmbushDone() | Room | |
IsClear() | Room | |
IsCurrentRoomLastBoss() | Room | |
IsDoorSlotAllowed(DoorSlot Slot) | Room | |
IsFirstEnemyDead() | Room | |
IsFirstVisit() | Room | |
IsInitialized() | Room | |
IsLShapedRoom() | Room | |
IsPositionInRoom(Vector Pos, float Margin) | Room | |
IsSacrificeDone() | Room | |
KeepDoorsClosed() | Room | |
MamaMegaExplossion() | Room | |
PlayMusic() | Room | |
RemoveDoor(DoorSlot Slot) | Room | |
RemoveGridEntity(integer GridIndex, integer PathTrail, boolean KeepDecoration) | Room | |
Render() | Room | |
RespawnEnemies() | Room | |
ScreenWrapPosition(Vector Pos, float Margin) | Room | |
SetAmbushDone(boolean Value) | Room | |
SetBrokenWatchState(integer State) | Room | |
SetCardAgainstHumanity() | Room | |
SetClear(boolean Clear) | Room | |
SetFirstEnemyDead(boolean Value) | Room | |
SetFloorColor(Color FloorColor) | Room | |
SetGridPath(integer Index, integer Value) | Room | |
SetRedHeartDamage() | Room | |
SetSacrificeDone(boolean Done) | Room | |
SetShockwaveParam(integer ShockwaveId, ShockwaveParams Params) | Room | |
SetSlowDown(integer Duration) | Room | |
SetWallColor(Color WallColor) | Room | |
ShopReshuffle(boolean KeepCollectibleIdx, boolean ReselectSaleItem) | Room | |
ShopRestockFull() | Room | |
ShopRestockPartial() | Room | |
SpawnClearAward() | Room | |
SpawnGridEntity(integer GridIndex, GridEntityType Type, integer Variant, integer Seed, integer VarData) | Room | |
TryMakeBridge(GridEntity pit) | Room | |
TryPlaceLadder(Vector PlayerPos, Vector PlayerVelocity, Entity Ladder) | Room | |
TrySpawnBlueWombDoor(boolean FirstTime, boolean IgnoreTime) | Room | |
TrySpawnBossRushDoor(boolean IgnoreTime) | Room | |
TrySpawnDevilRoomDoor(boolean Animate) | Room | |
TrySpawnMegaSatanRoomDoor() | Room | |
TrySpawnTheVoidDoor() | Room | |
TurnGold() | Room | |
Update() | Room | |
WorldToScreenPosition(Vector WorldPos) | Room | |