This is the complete list of members for Level, including all inherited members.
AddAngelRoomChance(float Chance) | Level | |
AddCurse(LevelCurse Curse, boolean ShowName) | Level | |
ApplyBlueMapEffect() | Level | |
ApplyCompassEffect(boolean Persistent) | Level | |
ApplyMapEffect() | Level | |
CanOpenChallengeRoom(integer RoomIndex) | Level | |
CanSpawnDevilRoom() | Level | |
CanStageHaveCurseOfLabyrinth(LevelStage Stage) | Level | |
ChangeRoom(integer RoomIndex) | Level | |
DisableDevilRoom() | Level | |
DungeonReturnPosition | Level | |
DungeonReturnRoomIndex | Level | |
EnterDoor | Level | |
ForceHorsemanBoss(integer Seed) | Level | |
GetAbsoluteStage() | Level | |
GetAngelRoomChance() | Level | |
GetCanSeeEverything() | Level | |
GetCurrentRoom() | Level | |
GetCurrentRoomDesc() | Level | |
GetCurrentRoomIndex() | Level | |
GetCurseName() | Level | |
GetCurses() | Level | |
GetDevilAngelRoomRNG() | Level | |
GetDungeonPlacementSeed() | Level | |
GetEnterPosition() | Level | |
GetHeartPicked() | Level | |
GetLastBossRoomListIndex() | Level | |
GetLastRoomDesc() | Level | |
GetName(LevelStage Stage, StageType Type, integer Curses, int InfiniteLevel, boolean Dyslexia) | Level | |
GetNonCompleteRoomIndex() | Level | |
GetPreviousRoomIndex() | Level | |
GetRandomRoomIndex(boolean IAmErrorRoom, integer Seed) | Level | |
GetRoomByIdx(integer RoomIdx) | Level | |
GetRoomCount() | Level | |
GetRooms() | Level | |
GetStage() | Level | |
GetStageType() | Level | |
GetStartingRoomIndex() | Level | |
GetStateFlag(Level::StateFlag StateFlag) | Level | |
GreedModeWave | Level | |
HasBossChallenge() | Level | |
InitializeDevilAngelRoom(boolean ForceAngel, boolean ForceDevil) | Level | |
IsAltStage() | Level | |
IsDevilRoomDisabled() | Level | |
IsNextStageAvailable() | Level | |
LeaveDoor | Level | |
QueryRoomTypeIndex(RoomType RoomType, boolean Visited, RNG rng) | Level | |
RemoveCompassEffect() | Level | |
RemoveCurse(LevelCurse Curse) | Level | |
RemoveCurses() | Level | |
SetCanSeeEverything(boolean Value) | Level | |
SetHeartPicked() | Level | |
SetNextStage() | Level | |
SetRedHeartDamage() | Level | |
SetStage(LevelStage Stage, StageType StageType) | Level | |
SetStateFlag(Level::StateFlag StateFlag, boolean Val) | Level | |
ShowMap() | Level | |
ShowName(boolean Sticky) | Level | |
UncoverHiddenDoor(integer CurrentRoomIdx, DoorSlot Slot) | Level | |
Update() | Level | |
UpdateVisibility() | Level | |