Binding of Isaac - Afterbirth+ Lua Reference/Guide
Game Member List

This is the complete list of members for Game, including all inherited members.

AddDevilRoomDeal()Game
AddEncounteredBoss(EntityType Boss, integer Variant)Game
AddPixelation(integer Duration)Game
AddStageWithoutDamage()Game
AddStageWithoutHeartsPicked()Game
AddTreasureRoomsVisited()Game
BlueWombParTimeGame
BombDamage(Vector Position, float Damage, float Radius, boolean LineCheck, Entity Source, integer TearFlags, integer DamageFlags, boolean DamageSource)Game
BombExplosionEffects(Vector Position, float Damage, integer TearFlags, Color Color, Entity Source, float RadiusMult, boolean LineCheck, boolean DamageSource)Game
BombTearflagEffects(KAGE::Math::Vector Position, float Radius, integer TearFlags, Entity Source)Game
BossRushParTimeGame
ButterBeanFart(Vector Position, float Radius, Entity Source, boolean ShowEffect)Game
ChallengeGame
ChangeRoom(integer RoomIndex)Game
CharmFart(Vector Position, float Radius, Entity Source)Game
ClearDonationModAngel()Game
ClearDonationModGreed()Game
ClearStagesWithoutDamage()Game
ClearStagesWithoutHeartsPicked()Game
Darken(float Darkness, integer Timeout)Game
DifficultyGame
DonateAngel(integer Donate)Game
DonateGreed(integer Donate)Game
End(Ending Ending)Game
Fadein(float Speed)Game
Fadeout(float Speed, FadeoutTarget Target)Game
Fart(Vector Position, float Radius, Entity Source, float FartScale, integer FartSubType)Game
FinishChallenge()Game
GetAmbush()Game
GetDarknessModifier()Game
GetDevilRoomDeals()Game
GetDonationModAngel()Game
GetDonationModGreed()Game
GetFont()Game
GetFrameCount()Game
GetGreedBossWaveNum()Game
GetGreedWavesNum()Game
GetItemHistory()Game
GetItemOverlay()Game
GetItemPool()Game
GetLastDevilRoomStage()Game
GetLastLevelWithDamage()Game
GetLastLevelWithoutHalfHp()Game
GetLevel()Game
GetNearestPlayer(Vector Pos)Game
GetNumEncounteredBosses()Game
GetNumPlayers()Game
GetPlayer(integer Index)Game
GetRandomPlayer(Vector Pos, float Radius)Game
GetRoom()Game
GetScreenShakeCountdown()Game
GetSeeds()Game
GetStagesWithoutDamage()Game
GetStagesWithoutHeartsPicked()Game
GetStateFlag(StateFlag StateFlag)Game
GetTargetDarkness()Game
GetTreasureRoomVisitCount()Game
GetVictoryLap()Game
HasEncounteredBoss(EntityType Boss, integer Variant)Game
HasHallucination()Game
IsGreedMode()Game
IsPaused()Game
MoveToRandomRoom(boolean IAmErrorRoom, integer Seed)Game
NextVictoryLap()Game
Render()Game
RerollEnemy(Entity e)Game
RerollLevelCollectibles()Game
RerollLevelPickups(integer Seed)Game
ScreenShakeOffsetGame
SetLastDevilRoomStage(LevelStage Stage)Game
SetLastLevelWithDamage(LevelStage Stage)Game
SetLastLevelWithoutHalfHp(LevelStage Stage)Game
SetStateFlag(StateFlag StateFlag, boolean Val)Game
ShakeScreen(integer Timeout)Game
ShowFortune()Game
ShowHallucination(integer FrameCount, Backdrop::Backdrop HallucinationBackdrop)Game
ShowRule()Game
Spawn(EntityType Type, integer Variant, Vector Position, Vector Velocity, Entity Spawner, integer SubType, integer Seed)Game
SpawnEntityDesc(Entity::EntityDesc desc, Vector Position, Entity Spawner)Game
SpawnParticles(Vector Pos, EntityEffect::Variant ParticleType, integer NumParticles, float Speed, Color Color, float Height)Game
StartRoomTransition(integer RoomIndex, Direction Direction, RoomTransition::Animation Animation)Game
StartStageTransition(boolean SameStage, StageTransition::Animation Animation)Game
TimeCounterGame
Update()Game
UpdateStrangeAttractor(Vector Position)Game