Binding of Isaac - Afterbirth+ Lua Reference/Guide
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This is the complete list of members for Game, including all inherited members.
AddDevilRoomDeal() | Game | |
AddEncounteredBoss(EntityType Boss, integer Variant) | Game | |
AddPixelation(integer Duration) | Game | |
AddStageWithoutDamage() | Game | |
AddStageWithoutHeartsPicked() | Game | |
AddTreasureRoomsVisited() | Game | |
BlueWombParTime | Game | |
BombDamage(Vector Position, float Damage, float Radius, boolean LineCheck, Entity Source, integer TearFlags, integer DamageFlags, boolean DamageSource) | Game | |
BombExplosionEffects(Vector Position, float Damage, integer TearFlags, Color Color, Entity Source, float RadiusMult, boolean LineCheck, boolean DamageSource) | Game | |
BombTearflagEffects(KAGE::Math::Vector Position, float Radius, integer TearFlags, Entity Source) | Game | |
BossRushParTime | Game | |
ButterBeanFart(Vector Position, float Radius, Entity Source, boolean ShowEffect) | Game | |
Challenge | Game | |
ChangeRoom(integer RoomIndex) | Game | |
CharmFart(Vector Position, float Radius, Entity Source) | Game | |
ClearDonationModAngel() | Game | |
ClearDonationModGreed() | Game | |
ClearStagesWithoutDamage() | Game | |
ClearStagesWithoutHeartsPicked() | Game | |
Darken(float Darkness, integer Timeout) | Game | |
Difficulty | Game | |
DonateAngel(integer Donate) | Game | |
DonateGreed(integer Donate) | Game | |
End(Ending Ending) | Game | |
Fadein(float Speed) | Game | |
Fadeout(float Speed, FadeoutTarget Target) | Game | |
Fart(Vector Position, float Radius, Entity Source, float FartScale, integer FartSubType) | Game | |
FinishChallenge() | Game | |
GetAmbush() | Game | |
GetDarknessModifier() | Game | |
GetDevilRoomDeals() | Game | |
GetDonationModAngel() | Game | |
GetDonationModGreed() | Game | |
GetFont() | Game | |
GetFrameCount() | Game | |
GetGreedBossWaveNum() | Game | |
GetGreedWavesNum() | Game | |
GetItemHistory() | Game | |
GetItemOverlay() | Game | |
GetItemPool() | Game | |
GetLastDevilRoomStage() | Game | |
GetLastLevelWithDamage() | Game | |
GetLastLevelWithoutHalfHp() | Game | |
GetLevel() | Game | |
GetNearestPlayer(Vector Pos) | Game | |
GetNumEncounteredBosses() | Game | |
GetNumPlayers() | Game | |
GetPlayer(integer Index) | Game | |
GetRandomPlayer(Vector Pos, float Radius) | Game | |
GetRoom() | Game | |
GetScreenShakeCountdown() | Game | |
GetSeeds() | Game | |
GetStagesWithoutDamage() | Game | |
GetStagesWithoutHeartsPicked() | Game | |
GetStateFlag(StateFlag StateFlag) | Game | |
GetTargetDarkness() | Game | |
GetTreasureRoomVisitCount() | Game | |
GetVictoryLap() | Game | |
HasEncounteredBoss(EntityType Boss, integer Variant) | Game | |
HasHallucination() | Game | |
IsGreedMode() | Game | |
IsPaused() | Game | |
MoveToRandomRoom(boolean IAmErrorRoom, integer Seed) | Game | |
NextVictoryLap() | Game | |
Render() | Game | |
RerollEnemy(Entity e) | Game | |
RerollLevelCollectibles() | Game | |
RerollLevelPickups(integer Seed) | Game | |
ScreenShakeOffset | Game | |
SetLastDevilRoomStage(LevelStage Stage) | Game | |
SetLastLevelWithDamage(LevelStage Stage) | Game | |
SetLastLevelWithoutHalfHp(LevelStage Stage) | Game | |
SetStateFlag(StateFlag StateFlag, boolean Val) | Game | |
ShakeScreen(integer Timeout) | Game | |
ShowFortune() | Game | |
ShowHallucination(integer FrameCount, Backdrop::Backdrop HallucinationBackdrop) | Game | |
ShowRule() | Game | |
Spawn(EntityType Type, integer Variant, Vector Position, Vector Velocity, Entity Spawner, integer SubType, integer Seed) | Game | |
SpawnEntityDesc(Entity::EntityDesc desc, Vector Position, Entity Spawner) | Game | |
SpawnParticles(Vector Pos, EntityEffect::Variant ParticleType, integer NumParticles, float Speed, Color Color, float Height) | Game | |
StartRoomTransition(integer RoomIndex, Direction Direction, RoomTransition::Animation Animation) | Game | |
StartStageTransition(boolean SameStage, StageTransition::Animation Animation) | Game | |
TimeCounter | Game | |
Update() | Game | |
UpdateStrangeAttractor(Vector Position) | Game |