Binding of Isaac - Afterbirth+ Lua Reference/Guide
EntityTear Member List

This is the complete list of members for EntityTear, including all inherited members.

AddBurn(EntityRef Source, integer Duration, float Damage)Entity
AddCharmed(integer Duration)Entity
AddConfusion(EntityRef Source, integer Duration, boolean IgnoreBosses)Entity
AddEntityFlags(integer Flags)Entity
AddFear(EntityRef Source, integer Duration)Entity
AddFreeze(EntityRef Source, integer Duration)Entity
AddHealth(float HitPoints)Entity
AddMidasFreeze(EntityRef Source, integer Duration)Entity
AddPoison(EntityRef Source, integer Duration, float Damage)Entity
AddShrink(EntityRef Source, integer Duration)Entity
AddSlowing(EntityRef Source, integer Duration, float SlowValue, Color SlowColor)Entity
AddVelocity(Vector Velocity)Entity
BaseDamageEntityTear
BaseScaleEntityTear
BloodExplode()Entity
BouncedEntityTear
CanShutDoors()Entity
CanTriggerStreakEndEntityTear
ChangeVariant(integer NewVariant)EntityTear
ChildEntity
ClearEntityFlags(integer Flags)Entity
CollidesWithGrid()Entity
CollisionDamageEntity
ContinueVelocityEntityTear
DepthOffsetEntity
Die()Entity
DropSeedEntity
EntityCollisionClassEntity
Exists()Entity
FallingAccelerationEntityTear
FallingSpeedEntityTear
FlipXEntity
FrameCountEntity
FrictionEntity
GetBossID()Entity
GetColor()Entity
GetData()Entity
GetDropRNG()Entity
GetEntityFlags()Entity
GetLastChild()Entity
GetLastParent()Entity
GetSprite()Entity
GridCollisionClassEntity
HasCommonParentWithEntity(Entity Other)Entity
HasEntityFlags(integer Flags)Entity
HasFullHealth()Entity
HasMortalDamage()Entity
HeightEntityTear
HitPointsEntity
HomingFrictionEntityTear
IndexEntity
InitSeedEntity
IsActiveEnemy(boolean includeDead)Entity
IsBoss()Entity
IsDead()Entity
IsEnemy()Entity
IsFlying()Entity
IsFrame(integer Frame, integer Offset)Entity
IsInvincible()Entity
IsVisible()Entity
IsVulnerableEnemy()Entity
Kill()Entity
KnockbackMultiplierEntityTear
MassEntity
MaxHitPointsEntity
MultiplyFriction(float Value)Entity
ParentEntity
ParentOffsetEntityTear
PosDisplacementEntityTear
PositionEntity
PositionOffsetEntity
PostRender()Entity
Remove()Entity
RemoveStatusEffects()Entity
Render(Vector Offset)Entity
RenderShadowLayer(Vector Offset)Entity
RenderZOffsetEntity
ResetSpriteScale()EntityTear
RotationEntityTear
ScaleEntityTear
SetColor(Color Color, integer Duration, integer Priority, boolean Fadeout, boolean Share)Entity
SetDeadEyeIntensity(float Intensity)EntityTear
SetKnockbackMultiplier(float Multiplier)EntityTear
SetParentOffset(Vector Offset)EntityTear
SetSize(float Size, Vector SizeMulti, integer NumGridCollisionPoints)Entity
SetSpriteFrame(string AnimationName, integer FrameNum)Entity
SetSpriteOverlayFrame(string AnimationName, integer FrameNum)Entity
SetWaitFrames(integer Value)EntityTear
SizeMultiEntity
SpawnerEntityEntity
SpawnerTypeEntity
SpawnerVariantEntity
SpawnGridIndexEntity
SplatColorEntity
SpriteOffsetEntity
SpriteRotationEntity
SpriteScaleEntity
StickDiffEntityTear
StickTargetEntityTear
StickTimerEntityTear
SubTypeEntity
TakeDamage(float Damage, integer Flags, EntityRef Source, integer DamageCountdown)Entity
TargetEntity
TargetPositionEntity
TearFlagsEntityTear
TearIndexEntityTear
ToBomb()Entity
ToEffect()Entity
ToFamiliar()Entity
ToKnife()Entity
ToLaser()Entity
ToNPC()Entity
ToPickup()Entity
ToPlayer()Entity
ToProjectile()Entity
ToTear()Entity
TypeEntity
Update()Entity
VariantEntity
VelocityEntity
VisibleEntity
WaitFramesEntityTear