AddBurn(EntityRef Source, integer Duration, float Damage) | Entity | |
AddCharmed(integer Duration) | Entity | |
AddConfusion(EntityRef Source, integer Duration, boolean IgnoreBosses) | Entity | |
AddEntityFlags(integer Flags) | Entity | |
AddFear(EntityRef Source, integer Duration) | Entity | |
AddFreeze(EntityRef Source, integer Duration) | Entity | |
AddHealth(float HitPoints) | Entity | |
AddMidasFreeze(EntityRef Source, integer Duration) | Entity | |
AddPoison(EntityRef Source, integer Duration, float Damage) | Entity | |
AddShrink(EntityRef Source, integer Duration) | Entity | |
AddSlowing(EntityRef Source, integer Duration, float SlowValue, Color SlowColor) | Entity | |
AddVelocity(Vector Velocity) | Entity | |
BaseDamage | EntityTear | |
BaseScale | EntityTear | |
BloodExplode() | Entity | |
Bounced | EntityTear | |
CanShutDoors() | Entity | |
CanTriggerStreakEnd | EntityTear | |
ChangeVariant(integer NewVariant) | EntityTear | |
Child | Entity | |
ClearEntityFlags(integer Flags) | Entity | |
CollidesWithGrid() | Entity | |
CollisionDamage | Entity | |
ContinueVelocity | EntityTear | |
DepthOffset | Entity | |
Die() | Entity | |
DropSeed | Entity | |
EntityCollisionClass | Entity | |
Exists() | Entity | |
FallingAcceleration | EntityTear | |
FallingSpeed | EntityTear | |
FlipX | Entity | |
FrameCount | Entity | |
Friction | Entity | |
GetBossID() | Entity | |
GetColor() | Entity | |
GetData() | Entity | |
GetDropRNG() | Entity | |
GetEntityFlags() | Entity | |
GetLastChild() | Entity | |
GetLastParent() | Entity | |
GetSprite() | Entity | |
GridCollisionClass | Entity | |
HasCommonParentWithEntity(Entity Other) | Entity | |
HasEntityFlags(integer Flags) | Entity | |
HasFullHealth() | Entity | |
HasMortalDamage() | Entity | |
Height | EntityTear | |
HitPoints | Entity | |
HomingFriction | EntityTear | |
Index | Entity | |
InitSeed | Entity | |
IsActiveEnemy(boolean includeDead) | Entity | |
IsBoss() | Entity | |
IsDead() | Entity | |
IsEnemy() | Entity | |
IsFlying() | Entity | |
IsFrame(integer Frame, integer Offset) | Entity | |
IsInvincible() | Entity | |
IsVisible() | Entity | |
IsVulnerableEnemy() | Entity | |
Kill() | Entity | |
KnockbackMultiplier | EntityTear | |
Mass | Entity | |
MaxHitPoints | Entity | |
MultiplyFriction(float Value) | Entity | |
Parent | Entity | |
ParentOffset | EntityTear | |
PosDisplacement | EntityTear | |
Position | Entity | |
PositionOffset | Entity | |
PostRender() | Entity | |
Remove() | Entity | |
RemoveStatusEffects() | Entity | |
Render(Vector Offset) | Entity | |
RenderShadowLayer(Vector Offset) | Entity | |
RenderZOffset | Entity | |
ResetSpriteScale() | EntityTear | |
Rotation | EntityTear | |
Scale | EntityTear | |
SetColor(Color Color, integer Duration, integer Priority, boolean Fadeout, boolean Share) | Entity | |
SetDeadEyeIntensity(float Intensity) | EntityTear | |
SetKnockbackMultiplier(float Multiplier) | EntityTear | |
SetParentOffset(Vector Offset) | EntityTear | |
SetSize(float Size, Vector SizeMulti, integer NumGridCollisionPoints) | Entity | |
SetSpriteFrame(string AnimationName, integer FrameNum) | Entity | |
SetSpriteOverlayFrame(string AnimationName, integer FrameNum) | Entity | |
SetWaitFrames(integer Value) | EntityTear | |
SizeMulti | Entity | |
SpawnerEntity | Entity | |
SpawnerType | Entity | |
SpawnerVariant | Entity | |
SpawnGridIndex | Entity | |
SplatColor | Entity | |
SpriteOffset | Entity | |
SpriteRotation | Entity | |
SpriteScale | Entity | |
StickDiff | EntityTear | |
StickTarget | EntityTear | |
StickTimer | EntityTear | |
SubType | Entity | |
TakeDamage(float Damage, integer Flags, EntityRef Source, integer DamageCountdown) | Entity | |
Target | Entity | |
TargetPosition | Entity | |
TearFlags | EntityTear | |
TearIndex | EntityTear | |
ToBomb() | Entity | |
ToEffect() | Entity | |
ToFamiliar() | Entity | |
ToKnife() | Entity | |
ToLaser() | Entity | |
ToNPC() | Entity | |
ToPickup() | Entity | |
ToPlayer() | Entity | |
ToProjectile() | Entity | |
ToTear() | Entity | |
Type | Entity | |
Update() | Entity | |
Variant | Entity | |
Velocity | Entity | |
Visible | Entity | |
WaitFrames | EntityTear | |