Binding of Isaac - Afterbirth+ Lua Reference/Guide
EntityProjectile Member List

This is the complete list of members for EntityProjectile, including all inherited members.

AccelerationEntityProjectile
AddBurn(EntityRef Source, integer Duration, float Damage)Entity
AddChangeFlags(integer Flags)EntityProjectile
AddCharmed(integer Duration)Entity
AddConfusion(EntityRef Source, integer Duration, boolean IgnoreBosses)Entity
AddEntityFlags(integer Flags)Entity
AddFallingAccel(float Value)EntityProjectile
AddFallingSpeed(float Value)EntityProjectile
AddFear(EntityRef Source, integer Duration)Entity
AddFreeze(EntityRef Source, integer Duration)Entity
AddHealth(float HitPoints)Entity
AddHeight(float Value)EntityProjectile
AddMidasFreeze(EntityRef Source, integer Duration)Entity
AddPoison(EntityRef Source, integer Duration, float Damage)Entity
AddProjectileFlags(integer Flags)EntityProjectile
AddScale(float Value)EntityProjectile
AddShrink(EntityRef Source, integer Duration)Entity
AddSlowing(EntityRef Source, integer Duration, float SlowValue, Color SlowColor)Entity
AddVelocity(Vector Velocity)Entity
BloodExplode()Entity
CanShutDoors()Entity
ChangeFlagsEntityProjectile
ChangeTimeoutEntityProjectile
ChangeVelocityEntityProjectile
ChildEntity
ClearEntityFlags(integer Flags)Entity
CollidesWithGrid()Entity
CollisionDamageEntity
CurvingStrengthEntityProjectile
DamageEntityProjectile
DepthOffsetEntityProjectile
Die()Entity
DropSeedEntity
EntityCollisionClassEntity
Exists()Entity
FallingAccelEntityProjectile
FallingSpeedEntityProjectile
FlipXEntity
FrameCountEntity
FrictionEntity
GetBossID()Entity
GetColor()Entity
GetData()Entity
GetDropRNG()Entity
GetEntityFlags()Entity
GetLastChild()Entity
GetLastParent()Entity
GetSprite()Entity
GridCollisionClassEntity
HasCommonParentWithEntity(Entity Other)Entity
HasEntityFlags(integer Flags)Entity
HasFullHealth()Entity
HasMortalDamage()Entity
HeightEntityProjectile
HitPointsEntity
HomingStrengthEntityProjectile
IndexEntity
InitSeedEntity
IsActiveEnemy(boolean includeDead)Entity
IsBoss()Entity
IsDead()Entity
IsEnemy()Entity
IsFlying()Entity
IsFrame(integer Frame, integer Offset)Entity
IsInvincible()Entity
IsVisible()Entity
IsVulnerableEnemy()Entity
Kill()Entity
MassEntity
MaxHitPointsEntity
MultiplyFriction(float Value)Entity
ParentEntity
PositionEntity
PositionOffsetEntity
PostRender()Entity
ProjectileFlagsEntityProjectile
Remove()Entity
RemoveStatusEffects()Entity
Render(Vector Offset)Entity
RenderShadowLayer(Vector Offset)Entity
RenderZOffsetEntity
ScaleEntityProjectile
SetColor(Color Color, integer Duration, integer Priority, boolean Fadeout, boolean Share)Entity
SetSize(float Size, Vector SizeMulti, integer NumGridCollisionPoints)Entity
SetSpriteFrame(string AnimationName, integer FrameNum)Entity
SetSpriteOverlayFrame(string AnimationName, integer FrameNum)Entity
SizeMultiEntity
SpawnerEntityEntity
SpawnerTypeEntity
SpawnerVariantEntity
SpawnGridIndexEntity
SplatColorEntity
SpriteOffsetEntity
SpriteRotationEntity
SpriteScaleEntity
SubTypeEntity
TakeDamage(float Damage, integer Flags, EntityRef Source, integer DamageCountdown)Entity
TargetEntity
TargetPositionEntity
ToBomb()Entity
ToEffect()Entity
ToFamiliar()Entity
ToKnife()Entity
ToLaser()Entity
ToNPC()Entity
ToPickup()Entity
ToPlayer()Entity
ToProjectile()Entity
ToTear()Entity
TypeEntity
Update()Entity
VariantEntity
VelocityEntity
VisibleEntity
WiggleFrameOffsetEntityProjectile