Binding of Isaac - Afterbirth+ Lua Reference/Guide
EntityPlayer Member List

This is the complete list of members for EntityPlayer, including all inherited members.

AddBlackHearts(integer BlackHearts)EntityPlayer
AddBlueFlies(integer Amount, Vector Position, Entity Target)EntityPlayer
AddBlueSpider(Vector Position)EntityPlayer
AddBombs(integer Amount)EntityPlayer
AddBoneHearts(integer Hearts)EntityPlayer
AddBurn(EntityRef Source, integer Duration, float Damage)Entity
AddCacheFlags(integer Flags)EntityPlayer
AddCard(Card Card)EntityPlayer
AddCharmed(integer Duration)Entity
AddCoins(integer Amount)EntityPlayer
AddCollectible(CollectibleType Type, integer Charge, boolean AddConsumables)EntityPlayer
AddConfusion(EntityRef Source, integer Duration, boolean IgnoreBosses)Entity
AddControlsCooldown(integer Cooldown)EntityPlayer
AddCostume(Config::Item Item, boolean ItemStateOnly)EntityPlayer
AddDeadEyeCharge()EntityPlayer
AddDollarBillEffect()EntityPlayer
AddEntityFlags(integer Flags)Entity
AddEternalHearts(integer EternalHearts)EntityPlayer
AddFear(EntityRef Source, integer Duration)Entity
AddFreeze(EntityRef Source, integer Duration)Entity
AddGoldenBomb()EntityPlayer
AddGoldenHearts(integer Hearts)EntityPlayer
AddGoldenKey()EntityPlayer
AddHealth(float HitPoints)Entity
AddHearts(integer Hearts)EntityPlayer
AddJarFlies(integer Flies)EntityPlayer
AddJarHearts(integer Hearts)EntityPlayer
AddKeys(integer Amount)EntityPlayer
AddMaxHearts(integer MaxHearts, boolean IgnoreKeeper)EntityPlayer
AddMidasFreeze(EntityRef Source, integer Duration)Entity
AddNullCostume(Config::NullItemID NullId)EntityPlayer
AddPill(PillColor Pill)EntityPlayer
AddPlayerFormCostume(PlayerForm Form)EntityPlayer
AddPoison(EntityRef Source, integer Duration, float Damage)Entity
AddPrettyFly()EntityPlayer
AddShrink(EntityRef Source, integer Duration)Entity
AddSlowing(EntityRef Source, integer Duration, float SlowValue, Color SlowColor)Entity
AddSoulHearts(integer SoulHearts)EntityPlayer
AddTrinket(TrinketType Type)EntityPlayer
AddVelocity(Vector Velocity)Entity
AnimateAppear()EntityPlayer
AnimateCard(Card Card, string AnimName)EntityPlayer
AnimateCollectible(CollectibleType Collectible, string AnimName, string SpriteAnimName)EntityPlayer
AnimateHappy()EntityPlayer
AnimateLightTravel()EntityPlayer
AnimatePill(PillColor Pill, string AnimName)EntityPlayer
AnimatePitfallIn()EntityPlayer
AnimatePitfallOut()EntityPlayer
AnimateSad()EntityPlayer
AnimateTeleport(boolean Up)EntityPlayer
AnimateTrapdoor()EntityPlayer
AnimateTrinket(TrinketType Trinket, string AnimName, string SpriteAnimName)EntityPlayer
AreControlsEnabled()EntityPlayer
AreOpposingShootDirectionsPressed()EntityPlayer
BabySkinEntityPlayer
BloodExplode()Entity
CanAddCollectible()EntityPlayer
CanFlyEntityPlayer
CanPickBlackHearts()EntityPlayer
CanPickBoneHearts()EntityPlayer
CanPickGoldenHearts()EntityPlayer
CanPickRedHearts()EntityPlayer
CanPickSoulHearts()EntityPlayer
CanPickupItem()EntityPlayer
CanShoot()EntityPlayer
CanShutDoors()Entity
CanTurnHead()EntityPlayer
CheckFamiliar(integer FamiliarVariant, integer TargetCount, RNG rng)EntityPlayer
ChildEntity
ClearCostumes()EntityPlayer
ClearDeadEyeCharge()EntityPlayer
ClearEntityFlags(integer Flags)Entity
ClearTemporaryEffects()EntityPlayer
CollidesWithGrid()Entity
CollisionDamageEntity
ControllerIndexEntityPlayer
ControlsCooldownEntityPlayer
ControlsEnabledEntityPlayer
DamageEntityPlayer
DepthOffsetEntity
Die()Entity
DischargeActiveItem()EntityPlayer
DonateLuck(integer Luck)EntityPlayer
DoZitEffect(Vector Direction)EntityPlayer
DropPoketItem(integer PocketNum, Vector Pos)EntityPlayer
DropSeedEntity
DropTrinket(Vector DropPos, boolean ReplaceTick)EntityPlayer
EntityCollisionClassEntity
EvaluateItems()EntityPlayer
Exists()Entity
FireBomb(Vector Position, Vector Velocity)EntityPlayer
FireBrimstone(Vector Direction)EntityPlayer
FireDelayEntityPlayer
FireDelayedBrimstone(float Angle, Entity Parent)EntityPlayer
FireKnife(Entity Parent, float RotationOffset, boolean CantOverwrite, integer SubType)EntityPlayer
FireTear(Vector Position, Vector Velocity, boolean CanBeEye, boolean NoTractorBeam, boolean CanTriggerStreakEnd)EntityPlayer
FireTechLaser(Vector Position, LaserOffset OffsetID, Vector Direction, boolean LeftEye, boolean OneHit)EntityPlayer
FireTechXLaser(Vector Position, Vector Direction, float Radius)EntityPlayer
FlipXEntity
FlushQueueItem()EntityPlayer
FrameCountEntity
FrictionEntity
FriendBallEnemyEntityPlayer
FullCharge()EntityPlayer
GetActiveCharge()EntityPlayer
GetActiveItem()EntityPlayer
GetActiveSubCharge()EntityPlayer
GetActiveWeaponEntity()EntityPlayer
GetAimDirection()EntityPlayer
GetBabySkin()EntityPlayer
GetBatteryCharge()EntityPlayer
GetBlackHearts()EntityPlayer
GetBombFlags()EntityPlayer
GetBombVariant(integer TearFlags, boolean ForceSmallBomb)EntityPlayer
GetBoneHearts()EntityPlayer
GetBossID()Entity
GetCard(integer SlotId)EntityPlayer
GetCardRNG(Card ID)EntityPlayer
GetCollectibleCount()EntityPlayer
GetCollectibleNum(CollectibleType Type)EntityPlayer
GetCollectibleRNG(CollectibleType ID)EntityPlayer
GetColor()Entity
GetCostumeNullPos(string NullFrameName, boolean HeadScale, Vector Direction)EntityPlayer
GetDamageCooldown()EntityPlayer
GetData()Entity
GetDropRNG()Entity
GetEffectiveMaxHearts()EntityPlayer
GetEffects()EntityPlayer
GetEntityFlags()Entity
GetEternalHearts()EntityPlayer
GetExtraLives()EntityPlayer
GetFireDirection()EntityPlayer
GetFlyingOffset()EntityPlayer
GetGoldenHearts()EntityPlayer
GetGreedDonationBreakChance()EntityPlayer
GetHeadDirection()EntityPlayer
GetHeartLimit()EntityPlayer
GetHearts()EntityPlayer
GetItemState()EntityPlayer
GetJarFlies()EntityPlayer
GetJarHearts()EntityPlayer
GetLaserOffset(LaserOffset ID, Vector Direction)EntityPlayer
GetLastActionTriggers()EntityPlayer
GetLastChild()Entity
GetLastDamageFlags()EntityPlayer
GetLastDamageSource()EntityPlayer
GetLastDirection()EntityPlayer
GetLastParent()Entity
GetMaxHearts()EntityPlayer
GetMaxPoketItems()EntityPlayer
GetMaxTrinkets()EntityPlayer
GetMovementDirection()EntityPlayer
GetMovementInput()EntityPlayer
GetMovementJoystick()EntityPlayer
GetMovementVector()EntityPlayer
GetMultiShotParams()EntityPlayer
GetMultiShotPositionVelocity(integer LoopIndex, WeaponType Weapon, Vector ShotDirection, float ShotSpeed, MultiShotParams params)EntityPlayer
GetName()EntityPlayer
GetNPCTarget()EntityPlayer
GetNumBlueFlies()EntityPlayer
GetNumBlueSpiders()EntityPlayer
GetNumBombs()EntityPlayer
GetNumCoins()EntityPlayer
GetNumKeys()EntityPlayer
GetPill(integer SlotId)EntityPlayer
GetPillRNG(PillEffect ID)EntityPlayer
GetPlayerType()EntityPlayer
GetPocketItem(integer SlotId)EntityPlayer
GetRecentMovementVector()EntityPlayer
GetShootingInput()EntityPlayer
GetShootingJoystick()EntityPlayer
GetSmoothBodyRotation()EntityPlayer
GetSoulHearts()EntityPlayer
GetSprite()Entity
GetSubPlayer()EntityPlayer
GetTearHitParams(WeaponType WeaponType, float DamageScale, integer TearDisplacement)EntityPlayer
GetTearMovementInheritance(Vector ShotDirection)EntityPlayer
GetTearPoisonDamage()EntityPlayer
GetTearRangeModifier()EntityPlayer
GetTotalDamageTaken()EntityPlayer
GetTractorBeam()EntityPlayer
GetTrinket(integer TrinketIndex)EntityPlayer
GetTrinketMultiplier()EntityPlayer
GetTrinketRNG(TrinketType ID)EntityPlayer
GetVelocityBeforeUpdate()EntityPlayer
GetZodiacEffect()EntityPlayer
GridCollisionClassEntity
HasCollectible(CollectibleType Type)EntityPlayer
HasCommonParentWithEntity(Entity Other)Entity
HasEntityFlags(integer Flags)Entity
HasFullHealth()Entity
HasFullHearts()EntityPlayer
HasFullHeartsAndSoulHearts()EntityPlayer
HasGoldenBomb()EntityPlayer
HasGoldenKey()EntityPlayer
HasInvincibility()EntityPlayer
HasMortalDamage()Entity
HasPlayerForm(PlayerForm Form)EntityPlayer
HasTimedItem()EntityPlayer
HasTrinket(TrinketType Type)EntityPlayer
HasWeaponType(WeaponType WeaponType)EntityPlayer
HeadFrameDelayEntityPlayer
HitPointsEntity
IndexEntity
InitBabySkin()EntityPlayer
InitSeedEntity
IsActiveEnemy(boolean includeDead)Entity
IsBlackHeart(integer Heart)EntityPlayer
IsBoneHeart(integer heart)EntityPlayer
IsBoss()Entity
IsDead()Entity
IsEnemy()Entity
IsExtraAnimationFinished()EntityPlayer
IsFlying()Entity
IsFrame(integer Frame, integer Offset)Entity
IsFullSpriteRendering()EntityPlayer
IsHeldItemVisible()EntityPlayer
IsHoldingItem()EntityPlayer
IsInvincible()Entity
IsItemQueueEmpty()EntityPlayer
IsP2Appearing()EntityPlayer
IsPosInSpotLight(Vector Position)EntityPlayer
IsSubPlayer()EntityPlayer
IsVisible()Entity
IsVulnerableEnemy()Entity
ItemHoldCooldownEntityPlayer
Kill()Entity
LaserColorEntityPlayer
LuckEntityPlayer
MassEntity
MaxFireDelayEntityPlayer
MaxHitPointsEntity
MoveSpeedEntityPlayer
MultiplyFriction(float Value)Entity
NeedsCharge()EntityPlayer
ParentEntity
PlayExtraAnimation(string Animation)EntityPlayer
PositionEntity
PositionOffsetEntity
PostRender()Entity
QueuedItemEntityPlayer
QueueExtraAnimation(string Animation)EntityPlayer
QueueItem(Config::Item Item, integer Charge, boolean Touched)EntityPlayer
Remove()Entity
RemoveBlackHeart(integer BlackHeart)EntityPlayer
RemoveBlueFly()EntityPlayer
RemoveBlueSpider()EntityPlayer
RemoveCollectible(CollectibleType Type)EntityPlayer
RemoveCostume(Config::Item Item)EntityPlayer
RemoveGoldenBomb()EntityPlayer
RemoveGoldenKey()EntityPlayer
RemoveSkinCostume()EntityPlayer
RemoveStatusEffects()Entity
Render(Vector Offset)Entity
RenderBody(Vector position)EntityPlayer
RenderGlow(Vector position)EntityPlayer
RenderHead(Vector position)EntityPlayer
RenderShadowLayer(Vector Offset)Entity
RenderTop(Vector position)EntityPlayer
RenderZOffsetEntity
ReplaceCostumeSprite(Config::Item Item, string SpritePath, integer SpriteId)EntityPlayer
ResetDamageCooldown()EntityPlayer
ResetItemState()EntityPlayer
RespawnFamiliars()EntityPlayer
Revive()EntityPlayer
SecondaryActiveItemEntityPlayer
SetActiveCharge(integer Charge)EntityPlayer
SetCard(integer SlotId, Card Card)EntityPlayer
SetColor(Color Color, integer Duration, integer Priority, boolean Fadeout, boolean Share)Entity
SetFullHearts()EntityPlayer
SetMinDamageCooldown(integer DamageCooldown)EntityPlayer
SetPill(integer SlotId, PillColor Pill)EntityPlayer
SetShootingCooldown(integer Cooldown)EntityPlayer
SetSize(float Size, Vector SizeMulti, integer NumGridCollisionPoints)Entity
SetSpriteFrame(string AnimationName, integer FrameNum)Entity
SetSpriteOverlayFrame(string AnimationName, integer FrameNum)Entity
SetTargetTrapDoor(GridEntity TrapDoor)EntityPlayer
ShootRedCandle(Vector Direction)EntityPlayer
ShotSpeedEntityPlayer
SizeMultiEntity
SpawnerEntityEntity
SpawnerTypeEntity
SpawnerVariantEntity
SpawnGridIndexEntity
SpawnMawOfVoid(integer Timeout)EntityPlayer
SplatColorEntity
SpriteOffsetEntity
SpriteRotationEntity
SpriteScaleEntityPlayer
StopExtraAnimation()EntityPlayer
SubTypeEntity
SwapActiveItems()EntityPlayer
TakeDamage(float Damage, integer Flags, EntityRef Source, integer DamageCountdown)Entity
TargetEntity
TargetPositionEntity
TearColorEntityPlayer
TearFallingAccelerationEntityPlayer
TearFallingSpeedEntityPlayer
TearFlagsEntityPlayer
TearHeightEntityPlayer
TearsOffsetEntityPlayer
ThrowBlueSpider(Vector Position, Vector Target)EntityPlayer
ToBomb()Entity
ToEffect()Entity
ToFamiliar()Entity
ToKnife()Entity
ToLaser()Entity
ToNPC()Entity
ToPickup()Entity
ToPlayer()Entity
ToProjectile()Entity
ToTear()Entity
TryHoldTrinket(TrinketType Type)EntityPlayer
TryRemoveCollectibleCostume(CollectibleType Collectible, boolean KeepPersistent)EntityPlayer
TryRemoveNullCostume(Config::NullItemID NullId)EntityPlayer
TryRemoveTrinket(TrinketType Type)EntityPlayer
TryRemoveTrinketCostume(TrinketType Trinket)EntityPlayer
TryUseKey()EntityPlayer
TypeEntity
Update()Entity
UpdateCanShoot()EntityPlayer
UseActiveItem(CollectibleType Item, boolean ShowAnim, boolean KeepActiveItem, boolean AllowNonMainPlayer, boolean ToAddCostume)EntityPlayer
UseCard(Card Card)EntityPlayer
UsePill(PillEffect PillEffect, PillColor PillColor)EntityPlayer
VariantEntity
VelocityEntity
VisibleEntity
WillPlayerRevive()EntityPlayer