AddBlackHearts(integer BlackHearts) | EntityPlayer | |
AddBlueFlies(integer Amount, Vector Position, Entity Target) | EntityPlayer | |
AddBlueSpider(Vector Position) | EntityPlayer | |
AddBombs(integer Amount) | EntityPlayer | |
AddBoneHearts(integer Hearts) | EntityPlayer | |
AddBurn(EntityRef Source, integer Duration, float Damage) | Entity | |
AddCacheFlags(integer Flags) | EntityPlayer | |
AddCard(Card Card) | EntityPlayer | |
AddCharmed(integer Duration) | Entity | |
AddCoins(integer Amount) | EntityPlayer | |
AddCollectible(CollectibleType Type, integer Charge, boolean AddConsumables) | EntityPlayer | |
AddConfusion(EntityRef Source, integer Duration, boolean IgnoreBosses) | Entity | |
AddControlsCooldown(integer Cooldown) | EntityPlayer | |
AddCostume(Config::Item Item, boolean ItemStateOnly) | EntityPlayer | |
AddDeadEyeCharge() | EntityPlayer | |
AddDollarBillEffect() | EntityPlayer | |
AddEntityFlags(integer Flags) | Entity | |
AddEternalHearts(integer EternalHearts) | EntityPlayer | |
AddFear(EntityRef Source, integer Duration) | Entity | |
AddFreeze(EntityRef Source, integer Duration) | Entity | |
AddGoldenBomb() | EntityPlayer | |
AddGoldenHearts(integer Hearts) | EntityPlayer | |
AddGoldenKey() | EntityPlayer | |
AddHealth(float HitPoints) | Entity | |
AddHearts(integer Hearts) | EntityPlayer | |
AddJarFlies(integer Flies) | EntityPlayer | |
AddJarHearts(integer Hearts) | EntityPlayer | |
AddKeys(integer Amount) | EntityPlayer | |
AddMaxHearts(integer MaxHearts, boolean IgnoreKeeper) | EntityPlayer | |
AddMidasFreeze(EntityRef Source, integer Duration) | Entity | |
AddNullCostume(Config::NullItemID NullId) | EntityPlayer | |
AddPill(PillColor Pill) | EntityPlayer | |
AddPlayerFormCostume(PlayerForm Form) | EntityPlayer | |
AddPoison(EntityRef Source, integer Duration, float Damage) | Entity | |
AddPrettyFly() | EntityPlayer | |
AddShrink(EntityRef Source, integer Duration) | Entity | |
AddSlowing(EntityRef Source, integer Duration, float SlowValue, Color SlowColor) | Entity | |
AddSoulHearts(integer SoulHearts) | EntityPlayer | |
AddTrinket(TrinketType Type) | EntityPlayer | |
AddVelocity(Vector Velocity) | Entity | |
AnimateAppear() | EntityPlayer | |
AnimateCard(Card Card, string AnimName) | EntityPlayer | |
AnimateCollectible(CollectibleType Collectible, string AnimName, string SpriteAnimName) | EntityPlayer | |
AnimateHappy() | EntityPlayer | |
AnimateLightTravel() | EntityPlayer | |
AnimatePill(PillColor Pill, string AnimName) | EntityPlayer | |
AnimatePitfallIn() | EntityPlayer | |
AnimatePitfallOut() | EntityPlayer | |
AnimateSad() | EntityPlayer | |
AnimateTeleport(boolean Up) | EntityPlayer | |
AnimateTrapdoor() | EntityPlayer | |
AnimateTrinket(TrinketType Trinket, string AnimName, string SpriteAnimName) | EntityPlayer | |
AreControlsEnabled() | EntityPlayer | |
AreOpposingShootDirectionsPressed() | EntityPlayer | |
BabySkin | EntityPlayer | |
BloodExplode() | Entity | |
CanAddCollectible() | EntityPlayer | |
CanFly | EntityPlayer | |
CanPickBlackHearts() | EntityPlayer | |
CanPickBoneHearts() | EntityPlayer | |
CanPickGoldenHearts() | EntityPlayer | |
CanPickRedHearts() | EntityPlayer | |
CanPickSoulHearts() | EntityPlayer | |
CanPickupItem() | EntityPlayer | |
CanShoot() | EntityPlayer | |
CanShutDoors() | Entity | |
CanTurnHead() | EntityPlayer | |
CheckFamiliar(integer FamiliarVariant, integer TargetCount, RNG rng) | EntityPlayer | |
Child | Entity | |
ClearCostumes() | EntityPlayer | |
ClearDeadEyeCharge() | EntityPlayer | |
ClearEntityFlags(integer Flags) | Entity | |
ClearTemporaryEffects() | EntityPlayer | |
CollidesWithGrid() | Entity | |
CollisionDamage | Entity | |
ControllerIndex | EntityPlayer | |
ControlsCooldown | EntityPlayer | |
ControlsEnabled | EntityPlayer | |
Damage | EntityPlayer | |
DepthOffset | Entity | |
Die() | Entity | |
DischargeActiveItem() | EntityPlayer | |
DonateLuck(integer Luck) | EntityPlayer | |
DoZitEffect(Vector Direction) | EntityPlayer | |
DropPoketItem(integer PocketNum, Vector Pos) | EntityPlayer | |
DropSeed | Entity | |
DropTrinket(Vector DropPos, boolean ReplaceTick) | EntityPlayer | |
EntityCollisionClass | Entity | |
EvaluateItems() | EntityPlayer | |
Exists() | Entity | |
FireBomb(Vector Position, Vector Velocity) | EntityPlayer | |
FireBrimstone(Vector Direction) | EntityPlayer | |
FireDelay | EntityPlayer | |
FireDelayedBrimstone(float Angle, Entity Parent) | EntityPlayer | |
FireKnife(Entity Parent, float RotationOffset, boolean CantOverwrite, integer SubType) | EntityPlayer | |
FireTear(Vector Position, Vector Velocity, boolean CanBeEye, boolean NoTractorBeam, boolean CanTriggerStreakEnd) | EntityPlayer | |
FireTechLaser(Vector Position, LaserOffset OffsetID, Vector Direction, boolean LeftEye, boolean OneHit) | EntityPlayer | |
FireTechXLaser(Vector Position, Vector Direction, float Radius) | EntityPlayer | |
FlipX | Entity | |
FlushQueueItem() | EntityPlayer | |
FrameCount | Entity | |
Friction | Entity | |
FriendBallEnemy | EntityPlayer | |
FullCharge() | EntityPlayer | |
GetActiveCharge() | EntityPlayer | |
GetActiveItem() | EntityPlayer | |
GetActiveSubCharge() | EntityPlayer | |
GetActiveWeaponEntity() | EntityPlayer | |
GetAimDirection() | EntityPlayer | |
GetBabySkin() | EntityPlayer | |
GetBatteryCharge() | EntityPlayer | |
GetBlackHearts() | EntityPlayer | |
GetBombFlags() | EntityPlayer | |
GetBombVariant(integer TearFlags, boolean ForceSmallBomb) | EntityPlayer | |
GetBoneHearts() | EntityPlayer | |
GetBossID() | Entity | |
GetCard(integer SlotId) | EntityPlayer | |
GetCardRNG(Card ID) | EntityPlayer | |
GetCollectibleCount() | EntityPlayer | |
GetCollectibleNum(CollectibleType Type) | EntityPlayer | |
GetCollectibleRNG(CollectibleType ID) | EntityPlayer | |
GetColor() | Entity | |
GetCostumeNullPos(string NullFrameName, boolean HeadScale, Vector Direction) | EntityPlayer | |
GetDamageCooldown() | EntityPlayer | |
GetData() | Entity | |
GetDropRNG() | Entity | |
GetEffectiveMaxHearts() | EntityPlayer | |
GetEffects() | EntityPlayer | |
GetEntityFlags() | Entity | |
GetEternalHearts() | EntityPlayer | |
GetExtraLives() | EntityPlayer | |
GetFireDirection() | EntityPlayer | |
GetFlyingOffset() | EntityPlayer | |
GetGoldenHearts() | EntityPlayer | |
GetGreedDonationBreakChance() | EntityPlayer | |
GetHeadDirection() | EntityPlayer | |
GetHeartLimit() | EntityPlayer | |
GetHearts() | EntityPlayer | |
GetItemState() | EntityPlayer | |
GetJarFlies() | EntityPlayer | |
GetJarHearts() | EntityPlayer | |
GetLaserOffset(LaserOffset ID, Vector Direction) | EntityPlayer | |
GetLastActionTriggers() | EntityPlayer | |
GetLastChild() | Entity | |
GetLastDamageFlags() | EntityPlayer | |
GetLastDamageSource() | EntityPlayer | |
GetLastDirection() | EntityPlayer | |
GetLastParent() | Entity | |
GetMaxHearts() | EntityPlayer | |
GetMaxPoketItems() | EntityPlayer | |
GetMaxTrinkets() | EntityPlayer | |
GetMovementDirection() | EntityPlayer | |
GetMovementInput() | EntityPlayer | |
GetMovementJoystick() | EntityPlayer | |
GetMovementVector() | EntityPlayer | |
GetMultiShotParams() | EntityPlayer | |
GetMultiShotPositionVelocity(integer LoopIndex, WeaponType Weapon, Vector ShotDirection, float ShotSpeed, MultiShotParams params) | EntityPlayer | |
GetName() | EntityPlayer | |
GetNPCTarget() | EntityPlayer | |
GetNumBlueFlies() | EntityPlayer | |
GetNumBlueSpiders() | EntityPlayer | |
GetNumBombs() | EntityPlayer | |
GetNumCoins() | EntityPlayer | |
GetNumKeys() | EntityPlayer | |
GetPill(integer SlotId) | EntityPlayer | |
GetPillRNG(PillEffect ID) | EntityPlayer | |
GetPlayerType() | EntityPlayer | |
GetPocketItem(integer SlotId) | EntityPlayer | |
GetRecentMovementVector() | EntityPlayer | |
GetShootingInput() | EntityPlayer | |
GetShootingJoystick() | EntityPlayer | |
GetSmoothBodyRotation() | EntityPlayer | |
GetSoulHearts() | EntityPlayer | |
GetSprite() | Entity | |
GetSubPlayer() | EntityPlayer | |
GetTearHitParams(WeaponType WeaponType, float DamageScale, integer TearDisplacement) | EntityPlayer | |
GetTearMovementInheritance(Vector ShotDirection) | EntityPlayer | |
GetTearPoisonDamage() | EntityPlayer | |
GetTearRangeModifier() | EntityPlayer | |
GetTotalDamageTaken() | EntityPlayer | |
GetTractorBeam() | EntityPlayer | |
GetTrinket(integer TrinketIndex) | EntityPlayer | |
GetTrinketMultiplier() | EntityPlayer | |
GetTrinketRNG(TrinketType ID) | EntityPlayer | |
GetVelocityBeforeUpdate() | EntityPlayer | |
GetZodiacEffect() | EntityPlayer | |
GridCollisionClass | Entity | |
HasCollectible(CollectibleType Type) | EntityPlayer | |
HasCommonParentWithEntity(Entity Other) | Entity | |
HasEntityFlags(integer Flags) | Entity | |
HasFullHealth() | Entity | |
HasFullHearts() | EntityPlayer | |
HasFullHeartsAndSoulHearts() | EntityPlayer | |
HasGoldenBomb() | EntityPlayer | |
HasGoldenKey() | EntityPlayer | |
HasInvincibility() | EntityPlayer | |
HasMortalDamage() | Entity | |
HasPlayerForm(PlayerForm Form) | EntityPlayer | |
HasTimedItem() | EntityPlayer | |
HasTrinket(TrinketType Type) | EntityPlayer | |
HasWeaponType(WeaponType WeaponType) | EntityPlayer | |
HeadFrameDelay | EntityPlayer | |
HitPoints | Entity | |
Index | Entity | |
InitBabySkin() | EntityPlayer | |
InitSeed | Entity | |
IsActiveEnemy(boolean includeDead) | Entity | |
IsBlackHeart(integer Heart) | EntityPlayer | |
IsBoneHeart(integer heart) | EntityPlayer | |
IsBoss() | Entity | |
IsDead() | Entity | |
IsEnemy() | Entity | |
IsExtraAnimationFinished() | EntityPlayer | |
IsFlying() | Entity | |
IsFrame(integer Frame, integer Offset) | Entity | |
IsFullSpriteRendering() | EntityPlayer | |
IsHeldItemVisible() | EntityPlayer | |
IsHoldingItem() | EntityPlayer | |
IsInvincible() | Entity | |
IsItemQueueEmpty() | EntityPlayer | |
IsP2Appearing() | EntityPlayer | |
IsPosInSpotLight(Vector Position) | EntityPlayer | |
IsSubPlayer() | EntityPlayer | |
IsVisible() | Entity | |
IsVulnerableEnemy() | Entity | |
ItemHoldCooldown | EntityPlayer | |
Kill() | Entity | |
LaserColor | EntityPlayer | |
Luck | EntityPlayer | |
Mass | Entity | |
MaxFireDelay | EntityPlayer | |
MaxHitPoints | Entity | |
MoveSpeed | EntityPlayer | |
MultiplyFriction(float Value) | Entity | |
NeedsCharge() | EntityPlayer | |
Parent | Entity | |
PlayExtraAnimation(string Animation) | EntityPlayer | |
Position | Entity | |
PositionOffset | Entity | |
PostRender() | Entity | |
QueuedItem | EntityPlayer | |
QueueExtraAnimation(string Animation) | EntityPlayer | |
QueueItem(Config::Item Item, integer Charge, boolean Touched) | EntityPlayer | |
Remove() | Entity | |
RemoveBlackHeart(integer BlackHeart) | EntityPlayer | |
RemoveBlueFly() | EntityPlayer | |
RemoveBlueSpider() | EntityPlayer | |
RemoveCollectible(CollectibleType Type) | EntityPlayer | |
RemoveCostume(Config::Item Item) | EntityPlayer | |
RemoveGoldenBomb() | EntityPlayer | |
RemoveGoldenKey() | EntityPlayer | |
RemoveSkinCostume() | EntityPlayer | |
RemoveStatusEffects() | Entity | |
Render(Vector Offset) | Entity | |
RenderBody(Vector position) | EntityPlayer | |
RenderGlow(Vector position) | EntityPlayer | |
RenderHead(Vector position) | EntityPlayer | |
RenderShadowLayer(Vector Offset) | Entity | |
RenderTop(Vector position) | EntityPlayer | |
RenderZOffset | Entity | |
ReplaceCostumeSprite(Config::Item Item, string SpritePath, integer SpriteId) | EntityPlayer | |
ResetDamageCooldown() | EntityPlayer | |
ResetItemState() | EntityPlayer | |
RespawnFamiliars() | EntityPlayer | |
Revive() | EntityPlayer | |
SecondaryActiveItem | EntityPlayer | |
SetActiveCharge(integer Charge) | EntityPlayer | |
SetCard(integer SlotId, Card Card) | EntityPlayer | |
SetColor(Color Color, integer Duration, integer Priority, boolean Fadeout, boolean Share) | Entity | |
SetFullHearts() | EntityPlayer | |
SetMinDamageCooldown(integer DamageCooldown) | EntityPlayer | |
SetPill(integer SlotId, PillColor Pill) | EntityPlayer | |
SetShootingCooldown(integer Cooldown) | EntityPlayer | |
SetSize(float Size, Vector SizeMulti, integer NumGridCollisionPoints) | Entity | |
SetSpriteFrame(string AnimationName, integer FrameNum) | Entity | |
SetSpriteOverlayFrame(string AnimationName, integer FrameNum) | Entity | |
SetTargetTrapDoor(GridEntity TrapDoor) | EntityPlayer | |
ShootRedCandle(Vector Direction) | EntityPlayer | |
ShotSpeed | EntityPlayer | |
SizeMulti | Entity | |
SpawnerEntity | Entity | |
SpawnerType | Entity | |
SpawnerVariant | Entity | |
SpawnGridIndex | Entity | |
SpawnMawOfVoid(integer Timeout) | EntityPlayer | |
SplatColor | Entity | |
SpriteOffset | Entity | |
SpriteRotation | Entity | |
SpriteScale | EntityPlayer | |
StopExtraAnimation() | EntityPlayer | |
SubType | Entity | |
SwapActiveItems() | EntityPlayer | |
TakeDamage(float Damage, integer Flags, EntityRef Source, integer DamageCountdown) | Entity | |
Target | Entity | |
TargetPosition | Entity | |
TearColor | EntityPlayer | |
TearFallingAcceleration | EntityPlayer | |
TearFallingSpeed | EntityPlayer | |
TearFlags | EntityPlayer | |
TearHeight | EntityPlayer | |
TearsOffset | EntityPlayer | |
ThrowBlueSpider(Vector Position, Vector Target) | EntityPlayer | |
ToBomb() | Entity | |
ToEffect() | Entity | |
ToFamiliar() | Entity | |
ToKnife() | Entity | |
ToLaser() | Entity | |
ToNPC() | Entity | |
ToPickup() | Entity | |
ToPlayer() | Entity | |
ToProjectile() | Entity | |
ToTear() | Entity | |
TryHoldTrinket(TrinketType Type) | EntityPlayer | |
TryRemoveCollectibleCostume(CollectibleType Collectible, boolean KeepPersistent) | EntityPlayer | |
TryRemoveNullCostume(Config::NullItemID NullId) | EntityPlayer | |
TryRemoveTrinket(TrinketType Type) | EntityPlayer | |
TryRemoveTrinketCostume(TrinketType Trinket) | EntityPlayer | |
TryUseKey() | EntityPlayer | |
Type | Entity | |
Update() | Entity | |
UpdateCanShoot() | EntityPlayer | |
UseActiveItem(CollectibleType Item, boolean ShowAnim, boolean KeepActiveItem, boolean AllowNonMainPlayer, boolean ToAddCostume) | EntityPlayer | |
UseCard(Card Card) | EntityPlayer | |
UsePill(PillEffect PillEffect, PillColor PillColor) | EntityPlayer | |
Variant | Entity | |
Velocity | Entity | |
Visible | Entity | |
WillPlayerRevive() | EntityPlayer | |