Binding of Isaac - Afterbirth+ Lua Reference/Guide
EntityLaser Member List

This is the complete list of members for EntityLaser, including all inherited members.

AddBurn(EntityRef Source, integer Duration, float Damage)Entity
AddCharmed(integer Duration)Entity
AddConfusion(EntityRef Source, integer Duration, boolean IgnoreBosses)Entity
AddEntityFlags(integer Flags)Entity
AddFear(EntityRef Source, integer Duration)Entity
AddFreeze(EntityRef Source, integer Duration)Entity
AddHealth(float HitPoints)Entity
AddMidasFreeze(EntityRef Source, integer Duration)Entity
AddPoison(EntityRef Source, integer Duration, float Damage)Entity
AddShrink(EntityRef Source, integer Duration)Entity
AddSlowing(EntityRef Source, integer Duration, float SlowValue, Color SlowColor)Entity
AddVelocity(Vector Velocity)Entity
AngleEntityLaser
AngleDegreesEntityLaser
BlackHpDropChanceEntityLaser
BloodExplode()Entity
BounceLaserEntityLaser
CalculateEndPoint(Vector Start, Vector Dir, Vector PositionOffset, Entity Parent, float Margin)EntityLaserstatic
CanShutDoors()Entity
ChildEntity
ClearEntityFlags(integer Flags)Entity
CollidesWithGrid()Entity
CollisionDamageEntity
CurveStrengthEntityLaser
DepthOffsetEntity
Die()Entity
DisableFollowParentEntityLaser
DropSeedEntity
EndPointEntityLaser
EntityCollisionClassEntity
Exists()Entity
FirstUpdateEntityLaser
FlipXEntity
FrameCountEntity
FrictionEntity
GetBossID()Entity
GetColor()Entity
GetData()Entity
GetDropRNG()Entity
GetEndPoint()EntityLaser
GetEntityFlags()Entity
GetLastChild()Entity
GetLastParent()Entity
GetNonOptimizedSamples()EntityLaser
GetRenderZ()EntityLaser
GetSamples()EntityLaser
GetSprite()Entity
GridCollisionClassEntity
GridHitEntityLaser
HasCommonParentWithEntity(Entity Other)Entity
HasEntityFlags(integer Flags)Entity
HasFullHealth()Entity
HasMortalDamage()Entity
HitPointsEntity
HomingLaserEntityLaser
HomingTypeEntityLaser
IndexEntity
InitSeedEntity
IsActiveEnemy(boolean includeDead)Entity
IsActiveRotatingEntityLaser
IsBoss()Entity
IsCircleLaser()EntityLaser
IsDead()Entity
IsEnemy()Entity
IsFlying()Entity
IsFrame(integer Frame, integer Offset)Entity
IsInvincible()Entity
IsSampleLaser()EntityLaser
IsVisible()Entity
IsVulnerableEnemy()Entity
Kill()Entity
LaserLengthEntityLaser
LastAngleDegreesEntityLaser
MassEntity
MaxDistanceEntityLaser
MaxHitPointsEntity
MultiplyFriction(float Value)Entity
OneHitEntityLaser
ParentEntity
ParentOffsetEntityLaser
PositionEntity
PositionOffsetEntity
PostRender()Entity
RadiusEntityLaser
Remove()Entity
RemoveStatusEffects()Entity
Render(Vector Offset)Entity
RenderShadowLayer(Vector Offset)Entity
RenderZOffsetEntity
RotationDegreesEntityLaser
RotationDelayEntityLaser
RotationSpdEntityLaser
SampleLaserEntityLaser
SetActiveRotation(integer Delay, float AngleDegrees, float RotationSpd, boolean TimeoutComplete)EntityLaser
SetBlackHpDropChance(float Chance)EntityLaser
SetColor(Color Color, integer Duration, integer Priority, boolean Fadeout, boolean Share)Entity
SetHomingType(LaserHomingType Type)EntityLaser
SetMaxDistance(float Distance)EntityLaser
SetMultidimensionalTouched(boolean Value)EntityLaser
SetOneHit(boolean Value)EntityLaser
SetSize(float Size, Vector SizeMulti, integer NumGridCollisionPoints)Entity
SetSpriteFrame(string AnimationName, integer FrameNum)Entity
SetSpriteOverlayFrame(string AnimationName, integer FrameNum)Entity
SetTimeout(integer Value)EntityLaser
ShootAngle(integer Variant, Vector SourcePos, float AngleDegrees, integer Timeout, Vector PosOffset, Entity Source)EntityLaserstatic
ShrinkEntityLaser
SizeMultiEntity
SpawnerEntityEntity
SpawnerTypeEntity
SpawnerVariantEntity
SpawnGridIndexEntity
SplatColorEntity
SpriteOffsetEntity
SpriteRotationEntity
SpriteScaleEntity
StartAngleDegreesEntityLaser
SubTypeEntity
TakeDamage(float Damage, integer Flags, EntityRef Source, integer DamageCountdown)Entity
TargetEntity
TargetPositionEntity
TearFlagsEntityLaser
TimeoutEntityLaser
ToBomb()Entity
ToEffect()Entity
ToFamiliar()Entity
ToKnife()Entity
ToLaser()Entity
ToNPC()Entity
ToPickup()Entity
ToPlayer()Entity
ToProjectile()Entity
ToTear()Entity
TypeEntity
Update()Entity
VariantEntity
VelocityEntity
VisibleEntity