Binding of Isaac - Afterbirth+ Lua Reference/Guide
EntityFamiliar Member List

This is the complete list of members for EntityFamiliar, including all inherited members.

AddBurn(EntityRef Source, integer Duration, float Damage)Entity
AddCharmed(integer Duration)Entity
AddCoins(integer Value)EntityFamiliar
AddConfusion(EntityRef Source, integer Duration, boolean IgnoreBosses)Entity
AddEntityFlags(integer Flags)Entity
AddFear(EntityRef Source, integer Duration)Entity
AddFreeze(EntityRef Source, integer Duration)Entity
AddHealth(float HitPoints)Entity
AddHearts(integer Hearts)EntityFamiliar
AddKeys(integer Keys)EntityFamiliar
AddMidasFreeze(EntityRef Source, integer Duration)Entity
AddPoison(EntityRef Source, integer Duration, float Damage)Entity
AddShrink(EntityRef Source, integer Duration)Entity
AddSlowing(EntityRef Source, integer Duration, float SlowValue, Color SlowColor)Entity
AddToDelayed()EntityFamiliar
AddToFollowers()EntityFamiliar
AddToOrbit(integer Layer)EntityFamiliar
AddVelocity(Vector Velocity)Entity
BloodExplode()Entity
CanShutDoors()Entity
ChildEntity
ClearEntityFlags(integer Flags)Entity
CoinsEntityFamiliar
CollidesWithGrid()Entity
CollisionDamageEntity
DepthOffsetEntity
Die()Entity
DropSeedEntity
EntityCollisionClassEntity
Exists()Entity
FireCooldownEntityFamiliar
FireProjectile(Direction Dir)EntityFamiliar
FlipXEntity
FollowParent()EntityFamiliar
FollowPosition(Vector Pos)EntityFamiliar
FrameCountEntity
FrictionEntity
GetBossID()Entity
GetColor()Entity
GetData()Entity
GetDropRNG()Entity
GetEntityFlags()Entity
GetLastChild()Entity
GetLastParent()Entity
GetOrbitDistance(integer Layer)EntityFamiliarstatic
GetOrbitPosition(Vector Pos)EntityFamiliar
GetSprite()Entity
GridCollisionClassEntity
HasCommonParentWithEntity(Entity Other)Entity
HasEntityFlags(integer Flags)Entity
HasFullHealth()Entity
HasMortalDamage()Entity
HeadFrameDelayEntityFamiliar
HeartsEntityFamiliar
HitPointsEntity
IndexEntity
InitSeedEntity
IsActiveEnemy(boolean includeDead)Entity
IsBoss()Entity
IsDead()Entity
IsEnemy()Entity
IsFlying()Entity
IsFrame(integer Frame, integer Offset)Entity
IsInvincible()Entity
IsVisible()Entity
IsVulnerableEnemy()Entity
KeysEntityFamiliar
Kill()Entity
LastDirectionEntityFamiliar
MassEntity
MaxHitPointsEntity
MoveDelayed(integer NumFrames)EntityFamiliar
MoveDiagonally(float Speed)EntityFamiliar
MoveDirectionEntityFamiliar
MultiplyFriction(float Value)Entity
OrbitAngleOffsetEntityFamiliar
OrbitDistanceEntityFamiliar
ParentEntity
PickEnemyTarget(float MaxDistance, integer FrameInterval)EntityFamiliar
PlayChargeAnim(Direction Dir)EntityFamiliar
PlayerEntityFamiliar
PlayFloatAnim(Direction Dir)EntityFamiliar
PlayShootAnim(Direction Dir)EntityFamiliar
PositionEntity
PositionOffsetEntity
PostRender()Entity
RecalculateOrbitOffset(integer Layer, boolean Add)EntityFamiliar
Remove()Entity
RemoveFromDelayed()EntityFamiliar
RemoveFromFollowers()EntityFamiliar
RemoveFromOrbit()EntityFamiliar
RemoveStatusEffects()Entity
Render(Vector Offset)Entity
RenderShadowLayer(Vector Offset)Entity
RenderZOffsetEntity
RoomClearCountEntityFamiliar
SetColor(Color Color, integer Duration, integer Priority, boolean Fadeout, boolean Share)Entity
SetSize(float Size, Vector SizeMulti, integer NumGridCollisionPoints)Entity
SetSpriteFrame(string AnimationName, integer FrameNum)Entity
SetSpriteOverlayFrame(string AnimationName, integer FrameNum)Entity
Shoot()EntityFamiliar
ShootDirectionEntityFamiliar
SizeMultiEntity
SpawnerEntityEntity
SpawnerTypeEntity
SpawnerVariantEntity
SpawnGridIndexEntity
SplatColorEntity
SpriteOffsetEntity
SpriteRotationEntity
SpriteScaleEntity
StateEntityFamiliar
SubTypeEntity
TakeDamage(float Damage, integer Flags, EntityRef Source, integer DamageCountdown)Entity
TargetEntity
TargetPositionEntity
ToBomb()Entity
ToEffect()Entity
ToFamiliar()Entity
ToKnife()Entity
ToLaser()Entity
ToNPC()Entity
ToPickup()Entity
ToPlayer()Entity
ToProjectile()Entity
ToTear()Entity
TypeEntity
Update()Entity
VariantEntity
VelocityEntity
VisibleEntity