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1 |
FLAG_NO_STATUS_EFFECTS |
prevent freeze/poison/slow/charm/confusion/fear/burn
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1<<1 |
FLAG_NO_INTERPOLATE |
do not interpolate position
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1<<2 |
FLAG_APPEAR |
play appear animation after Init
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1<<3 |
FLAG_RENDER_FLOOR |
will be rendered to floor texture
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1<<4 |
FLAG_NO_TARGET |
will not be a target of NPCs or familiars
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1<<5 |
FLAG_FREEZE |
freezing effect
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1<<6 |
FLAG_POISON |
poison effect
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1<<7 |
FLAG_SLOW |
slowing (velocity)
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1<<8 |
FLAG_CHARM |
Charmed
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1<<9 |
FLAG_CONFUSION |
Confused
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1<<10 |
FLAG_MIDAS_FREEZE |
Midas frozen
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1<<11 |
FLAG_FEAR |
Fleeing in Fear (like Mom's Pad)
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1<<12 |
FLAG_BURN |
Caused by Fire Mind tears, works like poison except with Red color effect.
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1<<13 |
FLAG_RENDER_WALL |
will be rendered to wall texture
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1<<14 |
FLAG_INTERPOLATION_UPDATE |
entity is updating at 60 fps, and this is an odd frame
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1<<15 |
FLAG_APPLY_GRAVITY |
In sidescrolling room, this indicates that we're in a gravity zone.
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1<<16 |
FLAG_NO_BLOOD_SPLASH |
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1<<17 |
FLAG_NO_REMOVE_ON_TEX_RENDER |
for FLAG_RENDER_FLOOR and FLAG_RENDER_WALL
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1<<18 |
FLAG_NO_DEATH_TRIGGER |
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1<<19 |
FLAG_NO_SPIKE_DAMAGE |
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1<<20 |
FLAG_BOSSDEATH_TRIGGERED |
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1<<21 |
FLAG_DONT_OVERWRITE |
Used in entityfactory to not remove this entity if there is no space left for new entity
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1<<22 |
FLAG_SPAWN_STICKY_SPIDERS |
Used by Sticky bombs to generate spiders on death
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1<<23 |
FLAG_SPAWN_BLACK_HP |
Used by black hp drop tear flag to drop a black hp on enemy death
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1<<24 |
FLAG_SHRINK |
God's flesh effect
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1<<25 |
FLAG_NO_FLASH_ON_DAMAGE |
Entity will not flash red when damaged
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1<<26 |
FLAG_NO_KNOCKBACK |
Bombs and farts have no knockback effects
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1<<27 |
FLAG_SLIPPERY_PHYSICS |
Standing on a slippery surface
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1<<28 |
FLAG_ADD_JAR_FLY |
Adds a fly to the jar when killed
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1<<29 |
FLAG_FRIENDLY |
Charmed and m_CharmCountdown<0
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1<<30 |
FLAG_NO_PHYSICS_KNOCKBACK |
No knockback from general collisions
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1<<31 |
FLAG_DONT_COUNT_BOSS_HP |
Do not count boss hp
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1<<32 |
FLAG_NO_SPRITE_UPDATE |
Do not update sprite animation
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1<<33 |
FLAG_CONTAGIOUS |
Used for Contagious item (if the enemy is infected)
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1<<34 |
FLAG_BLEED_OUT |
Used for Mom's Razor
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1<<35 |
FLAG_HIDE_HP_BAR |
Added for Ultra Greed so his HP can be hidden after he "dies" since his entity sticks around
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1<<36 |
FLAG_NO_DAMAGE_BLINK |
Player was given a short period of invulnerability by something other than damage, don't blink
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1<<37 |
FLAG_PERSISTENT |
The entity will persists between rooms. (It will appear in every room, as opposed to the game remembering the specific room that it was spawned in.)
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