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Enum "DamageFlag"⚓︎

DLC Value Enumerator Comment
1 DAMAGE_NOKILL Damage can not kill the receiver
1<<1 DAMAGE_FIRE Source is some sort of fire (ie. fireplace)
1<<2 DAMAGE_EXPLOSION Damage comes from an explosion
1<<3 DAMAGE_LASER Damage comes from laser
1<<4 DAMAGE_ACID Damage comes from acid, e.g. blood acid
1<<5 DAMAGE_RED_HEARTS Damage affects only red hearts if > 1 (ex: razor)
1<<6 DAMAGE_COUNTDOWN Damage from unicorn horn, the nail, game kid that has cooldown
1<<7 DAMAGE_SPIKES Damage from spikes
1<<8 DAMAGE_CLONES Damage is done by clones when they took damage, avoid infinite loops
1<<9 DAMAGE_POOP Damage from red poop
1<<10 DAMAGE_DEVIL
1<<11 DAMAGE_ISSAC_HEART Indicates the damage has been redirected from Isaac's Heart familiar
1<<12 DAMAGE_TNT Damage comes from a TNT barrel
1<<13 DAMAGE_INVINCIBLE Damages even if invincible (currently only for player). Used on IV Bag.
1<<14 DAMAGE_SPAWN_FLY Creates a fly when damage is applied
1<<15 DAMAGE_POISON_BURN Damage comes from POISON/BURN flags
1<<16 DAMAGE_CURSED_DOOR Damage comes from a cursed door
1<<17 DAMAGE_TIMER Damage comes from the passage of time (used for player damage by time limited special seeds)
1<<18 DAMAGE_IV_BAG Damage from using the IV Bag
1<<19 DAMAGE_PITFALL Damage comes from pitfalls (such as ones spawned by Little Horn)
1<<20 DAMAGE_CHEST Damage comes from spiked chest
1<<21 DAMAGE_FAKE Fake damage that should trigger player's damage effects.
1<<22 DAMAGE_BOOGER Damage from booger tear

Last update: January 24, 2021