Class "Seeds"⚓︎
Functions⚓︎
Add·Seed·Effect ()⚓︎
void AddSeedEffect ( SeedEffect Value )⚓︎
Can·Add·Seed·Effect ()⚓︎
boolean CanAddSeedEffect ( SeedEffect Value )⚓︎
Clear·Seed·Effects ()⚓︎
void ClearSeedEffects ( )⚓︎
Clear·Start·Seed ()⚓︎
void ClearStartSeed ( )⚓︎
Count·Seed·Effects ()⚓︎
int CountSeedEffects ( )⚓︎
Count·Unlocked·Seed·Effects ()⚓︎
static int CountUnlockedSeedEffects ( )⚓︎
Forget·Stage·Seed ()⚓︎
void ForgetStageSeed ( LevelStage Stage )⚓︎
Get·Next·Seed ()⚓︎
int GetNextSeed ( )⚓︎
Get·Player·Init·Seed ()⚓︎
int GetPlayerInitSeed ( )⚓︎
Get·Seed·Effect ()⚓︎
static SeedEffect GetSeedEffect ( string str )⚓︎
Get·Stage·Seed ()⚓︎
int GetStageSeed ( LevelStage Stage )⚓︎
Get·Start·Seed ()⚓︎
int GetStartSeed ( )⚓︎
Get·Start·Seed·String ()⚓︎
string GetStartSeedString ( )⚓︎
Has·Seed·Effect ()⚓︎
boolean HasSeedEffect ( SeedEffect Value )⚓︎
Init·Seed·Info ()⚓︎
static InitSeedInfo ( )⚓︎
Is·Custom·Run ()⚓︎
boolean IsCustomRun ( )⚓︎
Returns true if the player is in a challenge run or a seeded run.
Is·Initialized ()⚓︎
boolean IsInitialized ( )⚓︎
Is·Seed·Combo·Banned ()⚓︎
boolean IsSeedComboBanned ( SeedEffect Seed1, SeedEffect Seed2 )⚓︎
Is·Special·Seed ()⚓︎
static boolean IsSpecialSeed ( string str )⚓︎
Is·String·Valid·Seed ()⚓︎
static boolean IsStringValidSeed ( string str )⚓︎
Remove·Blocking·Seed·Effects ()⚓︎
void RemoveBlockingSeedEffects ( SeedEffect Value )⚓︎
Removes seeds that are banned in conjunction with the given seed.
Remove·Seed·Effect ()⚓︎
void RemoveSeedEffect ( SeedEffect Value )⚓︎
Reset ()⚓︎
void Reset ( )⚓︎
Removes all seed effects, only goes into effect when the run is restarted
Restart ()⚓︎
void Restart ( Challenge CurrentChallenge )⚓︎
Re-selects a random start seed but only if the start seed was not custom.
Seed2String ()⚓︎
static string Seed2String ( int seed )⚓︎
Set·Start·Seed ()⚓︎
void SetStartSeed ( string StartSeed )⚓︎
Empty string means we will pick a new random seed.
String2Seed ()⚓︎
static int String2Seed ( string str )⚓︎
Last update:
June 9, 2021