Class "ItemPool"⚓︎
Functions⚓︎
Add·Bible·Upgrade ()⚓︎
void AddBibleUpgrade ( int Add, ItemPoolType PoolType )⚓︎
Add·Room·Blacklist ()⚓︎
void AddRoomBlacklist ( CollectibleType Item )⚓︎
Force·Add·Pill·Effect ()⚓︎
PillColor ForceAddPillEffect ( PillEffect ID )⚓︎
Forces a pill effect to be in the pool, usually for challenges, returns PillColor for that effect.
Get·Card ()⚓︎
Card GetCard ( int Seed, boolean Playing, boolean Rune, boolean OnlyRunes )⚓︎
Get·Collectible ()⚓︎
CollectibleType GetCollectible ( ItemPoolType PoolType, boolean Decrease, int Seed )⚓︎
Get·Last·Pool ()⚓︎
ItemPoolType GetLastPool ( )⚓︎
Get·Pill ()⚓︎
PillColor GetPill ( int Seed )⚓︎
Get·Pill·Effect ()⚓︎
ItemConfig PillEffect GetPillEffect ( PillColor PillColor )⚓︎
Get·Pool·For·Room ()⚓︎
ItemPoolType GetPoolForRoom ( RoomType RoomType, int Seed )⚓︎
Get·Trinket ()⚓︎
TrinketType GetTrinket ( )⚓︎
Identify·Pill ()⚓︎
void IdentifyPill ( PillColor PillColor )⚓︎
Is·Pill·Identified ()⚓︎
boolean IsPillIdentified ( PillColor PillColor )⚓︎
Remove·Collectible ()⚓︎
boolean RemoveCollectible ( CollectibleType Collectible )⚓︎
Removes a collectible from the itempool.
Bugs
This function will always return true, even when the given id does not exist!
Remove·Trinket ()⚓︎
boolean RemoveTrinket ( TrinketType Trinket )⚓︎
Reset·Room·Blacklist ()⚓︎
void ResetRoomBlacklist ( )⚓︎
Reset·Trinkets ()⚓︎
void ResetTrinkets ( )⚓︎
Last update:
June 9, 2021