Skip to content

Class "ItemPool"⚓︎

Functions⚓︎

Add·Bible·Upgrade ()⚓︎

void AddBibleUpgrade ( int Add, ItemPoolType PoolType )⚓︎


Add·Room·Blacklist ()⚓︎

void AddRoomBlacklist ( CollectibleType Item )⚓︎


Force·Add·Pill·Effect ()⚓︎

PillColor ForceAddPillEffect ( PillEffect ID )⚓︎

Forces a pill effect to be in the pool, usually for challenges, returns PillColor for that effect.


Get·Card ()⚓︎

Card GetCard ( int Seed, boolean Playing, boolean Rune, boolean OnlyRunes )⚓︎


Get·Collectible ()⚓︎

CollectibleType GetCollectible ( ItemPoolType PoolType, boolean Decrease, int Seed )⚓︎


Get·Last·Pool ()⚓︎

ItemPoolType GetLastPool ( )⚓︎


Get·Pill ()⚓︎

PillColor GetPill ( int Seed )⚓︎


Get·Pill·Effect ()⚓︎

ItemConfig PillEffect GetPillEffect ( PillColor PillColor )⚓︎


Get·Pool·For·Room ()⚓︎

ItemPoolType GetPoolForRoom ( RoomType RoomType, int Seed )⚓︎


Get·Trinket ()⚓︎

TrinketType GetTrinket ( )⚓︎


Identify·Pill ()⚓︎

void IdentifyPill ( PillColor PillColor )⚓︎


Is·Pill·Identified ()⚓︎

boolean IsPillIdentified ( PillColor PillColor )⚓︎


Remove·Collectible ()⚓︎

boolean RemoveCollectible ( CollectibleType Collectible )⚓︎

Removes a collectible from the itempool.

Bugs

This function will always return true, even when the given id does not exist!


Remove·Trinket ()⚓︎

boolean RemoveTrinket ( TrinketType Trinket )⚓︎


Reset·Room·Blacklist ()⚓︎

void ResetRoomBlacklist ( )⚓︎


Reset·Trinkets ()⚓︎

void ResetTrinkets ( )⚓︎



Last update: June 9, 2021