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Class "EntityKnife"⚓︎

Inherits from Class:⚓︎

Entity

Functions⚓︎

Get·Knife·Distance ()⚓︎

float GetKnifeDistance ( )⚓︎


Get·Knife·Velocity ()⚓︎

float GetKnifeVelocity ( )⚓︎


Get·RenderZ ()⚓︎

int GetRenderZ ( )⚓︎


Is·Flying ()⚓︎

boolean IsFlying ( )⚓︎


Reset ()⚓︎

void Reset ( )⚓︎

Used for master knifes, to get back to player.


Set·Path·Follow·Speed ()⚓︎

void SetPathFollowSpeed ( float Speed )⚓︎


Shoot ()⚓︎

void Shoot ( float Charge, float Range )⚓︎


Variables⚓︎

Charge⚓︎

float Charge⚓︎


Is·Flying⚓︎

boolean IsFlying⚓︎


Max·Distance⚓︎

float MaxDistance⚓︎


Path·Follow·Speed⚓︎

float PathFollowSpeed⚓︎

Unit speed of path moving knifes.


Path·Offset⚓︎

float PathOffset⚓︎


Rotation⚓︎

float Rotation⚓︎


Rotation·Offset⚓︎

float RotationOffset⚓︎


Scale⚓︎

float Scale⚓︎


Tear·Flags⚓︎

TearFlags TearFlags⚓︎



Last update: June 9, 2021