Class "EntityKnife"⚓︎
Inherits from Class:⚓︎
Functions⚓︎
Get·Knife·Distance ()⚓︎
float GetKnifeDistance ( )⚓︎
Get·Knife·Velocity ()⚓︎
float GetKnifeVelocity ( )⚓︎
Get·RenderZ ()⚓︎
int GetRenderZ ( )⚓︎
Is·Flying ()⚓︎
boolean IsFlying ( )⚓︎
Reset ()⚓︎
void Reset ( )⚓︎
Used for master knifes, to get back to player.
Set·Path·Follow·Speed ()⚓︎
void SetPathFollowSpeed ( float Speed )⚓︎
Shoot ()⚓︎
void Shoot ( float Charge, float Range )⚓︎
Variables⚓︎
Charge⚓︎
float Charge⚓︎
Is·Flying⚓︎
boolean IsFlying⚓︎
Max·Distance⚓︎
float MaxDistance⚓︎
Path·Follow·Speed⚓︎
float PathFollowSpeed⚓︎
Unit speed of path moving knifes.
Path·Offset⚓︎
float PathOffset⚓︎
Rotation⚓︎
float Rotation⚓︎
Rotation·Offset⚓︎
float RotationOffset⚓︎
Scale⚓︎
float Scale⚓︎
Tear·Flags⚓︎
TearFlags TearFlags⚓︎
Last update:
June 9, 2021