As for cost, I selected initial values based upon data from the main game and other adjustments made to gate off rewards before launch.
Among other things, I’m looking at average per-player coin drop rates on a run basis, and I’ll be making constant adjustments to ensure that players have items that are compelling, rewarding, and of course attainable via gameplay.
I appreciate the candid feedback, and the passion the community has put forth around the current topics on Reddit, Discord, and across numerous Lua tutorial sites.
My team (me) will continue to make changes and monitor community feedback and update everyone as soon and as often as I can.
Memes aside, I am proud to introduce AAA gaming mechanics to the Binding of Isaac! The Lootboxes introduces a new Item call Lootbox. If you find this in the treasure or item pool shop you can use to spawn 3 loot chests of varying quality.
In order to entice users to play, the Lootbox will give you one free play but then disappear. If you have 20 cents then you will pay for Lootbox to spawn 3 new loot chests and it won’t disappear.
The Loot Chests :
Every chest has a chance to drop epic loot, however the better quality loot chest, the better loot you may get.
Trash – May spawn troll bombs, or basic consumables
Common – Most likely to spawn consumables, pickups, or lower quality items
Rare, Epic, Legendary – Each chest has increased odds of getting better items, respectively.
Item ranks are sourced from isaacranks.com. External item descriptions support as well!
You can also find this mod on the steam workshop