Viewing Mod
Local PVP: Enemy Control
Take control of the enemies to fight your friends!
Created 3 months ago
On the Steam Workshop

Tired of local co-op? This mod changes it into local PVP! Instead of helping the main player, the second player is randomly given control of enemies. Player 2's goal is to use the enemies they can control to impede the progress of Player 1, eventually leading to their death.

Currently a work in progress. Many types of enemies cannot yet be controlled, because each one has to be programmed itself. I'll be updating this regularly to add support for more enemies!
Current list of supported enemies is here:

Additionally, it is still possible for the second player to use bombs etc. I don't think this is possible to fix with the current api tools.


=====[Enemy Controls]=====
The controls for enemies are usually the same as for a normal player, just move and shoot.

By dropping in and out, P2 can cycle through the controllable enemies in the room. If you get an enemy you don't like, keep re-joining until you have the one you want.

Some enemies (mostly bosses) have multiple attacks. Any special attacks the currently controlled enemy has will be listed in white text near the bottom-left of the screen. The name of the attack will be accompanied by letters stating what movement and attack keys must be pressed to trigger the attack. "M" stands for movement, "A" stands for attack, L/R/U/D stand for the cardinal directions left/right/up/down, and "X" stands for no input. For example, "MU + AL" would mean the player must move up and attack left to activate the attack. "MX + A" would mean the player must stand still and attack in any direction.

In the bottom-right corner of the HUD is a meter that represents how long until the enemy controlled by P2 may fire again. This is a feature I'm not sure I like, so any feedback on it is appriciated.

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Let me know what you think of this new multiplayer mode! If you have any bug reports or suggestions, those are greatly appreciated!

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January 20, 2017 - 5 months ago

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